Ludum Dare #30compo
The Ghosts You Left Me
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ABOUT:
This is my first Ludum Dare entry. As expected I didn't make a full game but rather more like an intro to a longer game. The gameplay is quite limited, but I thought the idea of collecting memories was one that complemented the general storyline nicely whilst still providing a simple gameplay mechanic.
My goals were to achieve good mood, visuals and immersion, and I'm fairly happy with how it turned out. I would definitely be keen on continuing the game.
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CONTROLS:
- WASD/arrow keys to move
- Hold right mouse button to look around
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HINTS:
- In hindsight one of the bits of audio is a little hard to understand, I went overboard distorting it... if you get stuck it says your stuff is in Locker 3 lol :P
- The last memory is not in the first room
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THANKS TO:
- My amazing fiancé Daniel for providing voice acting (the [real] coughing and breathing, the message voice)
- My boss Doug for letting me bring my work computer home which was a lot more convenient than using my laptop
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TOOLS USED:
- Engine: Unity
- 3D: 3ds Max
- Graphics: Photoshop
- Audio editing: Audacity
- Audio sources: voice acting, text-to-speech, and recording various noises around my house (very funny!! - the noise of the cryo pod is mostly my kettle starting up, and the cryo pod opening is my mum's car boot opening)
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THINGS REMOVED FROM SOURCE:
- The main font used (it's a commercial one I purchased)
- All the old versioned 3D/audio files/etc.
- Anything not used in the final build
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TIME SPENT (ROUGHLY):
- 3D modelling: 4 hours
- Unity (lighting, particles, materials, putting scripts/models in), QA: 5 hours
- Animations: 1 hour
- Programming & QA: 2 hours
- Graphics: 1.5 hours
- Audio recording and editing: 3.5 hours
TOTAL: 17 hours
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I'll try to put up a postmortem in the next few days.
TIMELAPSE: http://www.ludumdare.com/compo/2014/08/25/timelapse-the-ghosts-you-left-me/
Hope you enjoy the experience :)
- Camille
-----
ABOUT:
This is my first Ludum Dare entry. As expected I didn't make a full game but rather more like an intro to a longer game. The gameplay is quite limited, but I thought the idea of collecting memories was one that complemented the general storyline nicely whilst still providing a simple gameplay mechanic.
My goals were to achieve good mood, visuals and immersion, and I'm fairly happy with how it turned out. I would definitely be keen on continuing the game.
-----
CONTROLS:
- WASD/arrow keys to move
- Hold right mouse button to look around
-----
HINTS:
- In hindsight one of the bits of audio is a little hard to understand, I went overboard distorting it... if you get stuck it says your stuff is in Locker 3 lol :P
- The last memory is not in the first room
-----
THANKS TO:
- My amazing fiancé Daniel for providing voice acting (the [real] coughing and breathing, the message voice)
- My boss Doug for letting me bring my work computer home which was a lot more convenient than using my laptop
-----
TOOLS USED:
- Engine: Unity
- 3D: 3ds Max
- Graphics: Photoshop
- Audio editing: Audacity
- Audio sources: voice acting, text-to-speech, and recording various noises around my house (very funny!! - the noise of the cryo pod is mostly my kettle starting up, and the cryo pod opening is my mum's car boot opening)
-----
THINGS REMOVED FROM SOURCE:
- The main font used (it's a commercial one I purchased)
- All the old versioned 3D/audio files/etc.
- Anything not used in the final build
-----
TIME SPENT (ROUGHLY):
- 3D modelling: 4 hours
- Unity (lighting, particles, materials, putting scripts/models in), QA: 5 hours
- Animations: 1 hour
- Programming & QA: 2 hours
- Graphics: 1.5 hours
- Audio recording and editing: 3.5 hours
TOTAL: 17 hours
-----
I'll try to put up a postmortem in the next few days.
TIMELAPSE: http://www.ludumdare.com/compo/2014/08/25/timelapse-the-ghosts-you-left-me/
Hope you enjoy the experience :)
- Camille
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Comments35
With regards to the theme, the idea was worlds connected through time - i.e. the past and current, through the cryonic sleep.