Edit 1: Fixed rendering in Windows 8; half the screen was cut off and made it unplayable.
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This is an incomplete entry (it's solvable, but no where near my usual level of quality). Unfortunately I was sick most of the weekend, so I only had a few hours to work on it so enemies weren't implemented.
Controls (Gamepad): ------------------- Digital direction pad: Move around A: Jump X: Shoot Pause: Pause
Notes: ------ Made in XNA and .NET 4.0. To run, unzip and run the included executable. You will need XNA installed. There is a link above for the redistributable if you need it.
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As always, constructive criticism is welcomed, though I suspect much will be negative due to circumstances.
wow this was really cool! i loved the art and the character. And also the transitions were smooth i really liked them for some reason. the controls are a bit weird, but thats fine. the core gameplay mechanic is pretty interesting, and very relatable to us coders ;). And the ending was pretty funny i like it haha. I feel like the game would've been really good if you hadnt have gotten sick! But nice entry regardless!
J
JoeDev_net27 Aug 2014, 13:13
I really liked this entry. The animations of the character are really nice and the concept of the game is really good. I think the physics could use some work and jumping and moving didn't quite feel right, but overall it is a really nice job!
(Positive) + Some guys came up with the same idea of having the code a part of the game in my game design class last year, but you've made it interactable and it works much better than what they created; plus you've done it in much less time as well!
Gameplay:
(Positive) + Keyboard controls are simple and easy to learn. Chose some odd key bindings that I don't see too often, but they ended up working out. I imagine it would be difficult for a left handed person possibly, but I don't know for sure. (Negative) - It's not obvious right away that you have to shoot the right part of the code in order to change it. Having a keyboard in game that the player could interact with might make more sense. (Negative) - The gameplay is a pretty standard platformer that uses backtracking. A little bit of additions to the code world might help break things up. For example, you could add a puzzle aspect by allowing the change of a few different variables, but allowing for only one to be change at the same time.
Graphics:
(Positive) + All the graphics are consistent with one another and fit nicely into the world.
Final Thoughts:
Very great game and I had a lot of fun playing; congratulations for your accomplishments even if you were not completely satisfied with your results!
Comments4
(Positive) + Some guys came up with the same idea of having the code a part of the game in my game design class last year, but you've made it interactable and it works much better than what they created; plus you've done it in much less time as well!
Gameplay:
(Positive) + Keyboard controls are simple and easy to learn. Chose some odd key bindings that I don't see too often, but they ended up working out. I imagine it would be difficult for a left handed person possibly, but I don't know for sure.
(Negative) - It's not obvious right away that you have to shoot the right part of the code in order to change it. Having a keyboard in game that the player could interact with might make more sense.
(Negative) - The gameplay is a pretty standard platformer that uses backtracking. A little bit of additions to the code world might help break things up. For example, you could add a puzzle aspect by allowing the change of a few different variables, but allowing for only one to be change at the same time.
Graphics:
(Positive) + All the graphics are consistent with one another and fit nicely into the world.
Final Thoughts:
Very great game and I had a lot of fun playing; congratulations for your accomplishments even if you were not completely satisfied with your results!