
The MillionWood
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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In the MillionWood, every action has repercussions, every event is linked, and everything that happens has without a doubt already happened, and will happen again. It's a dangerous place, though that doesn't stop a tribe of Grobles from heading there every summer to party.
Well, maybe it should.
Proper speak: this is a platform game where you, as you progress, have to control multiple characters simultaneously. Levels are of varying trickiness, but the real trick of the game is that, as you reach new levels, you will also have to play and clear the older levels at the same time. This is where the "million" part comes from. It's closer to "Half-A-Dozen", but "Half-A-Dozen Wood" isn't that catchy.
HOWTO:
* WASD/Key arrows to move
* SPACE/W/UP/CTRL to jump
* R to toggle between resolutions - supported ones are 800x600, 640x480 and 1024x768.
Connected Worlds was the theme. The levels are all connected to each other in the sense that you have to clear them simultaneously. It also applies to the characters - the little Grobles that you take on a tour through the woods - where if one character dies, it means the end for all of them. Also, pressure plates affect all active levels regardless of where they're stepped on. Watch your back!
Game was made with LibGDX, sounds with Bfxr. Music with Anvil Studio + GarageBand.
Tested on OS X, Windows 8/XP and Ubuntu. You will have to mark the file as executable to run it on later versions of Ubuntu - you can do this by right-clicking the .jar file and going into its Properties. There should be an "executable" checkbox there.
- v.1.01 - Built for Java 6 and fixed a bug where on some platforms the falling blocks would kill you even when standing on top of them.
- v.1.02 - Multiple resolution support.
Well, maybe it should.
Proper speak: this is a platform game where you, as you progress, have to control multiple characters simultaneously. Levels are of varying trickiness, but the real trick of the game is that, as you reach new levels, you will also have to play and clear the older levels at the same time. This is where the "million" part comes from. It's closer to "Half-A-Dozen", but "Half-A-Dozen Wood" isn't that catchy.
HOWTO:
* WASD/Key arrows to move
* SPACE/W/UP/CTRL to jump
* R to toggle between resolutions - supported ones are 800x600, 640x480 and 1024x768.
Connected Worlds was the theme. The levels are all connected to each other in the sense that you have to clear them simultaneously. It also applies to the characters - the little Grobles that you take on a tour through the woods - where if one character dies, it means the end for all of them. Also, pressure plates affect all active levels regardless of where they're stepped on. Watch your back!
Game was made with LibGDX, sounds with Bfxr. Music with Anvil Studio + GarageBand.
Tested on OS X, Windows 8/XP and Ubuntu. You will have to mark the file as executable to run it on later versions of Ubuntu - you can do this by right-clicking the .jar file and going into its Properties. There should be an "executable" checkbox there.
- v.1.01 - Built for Java 6 and fixed a bug where on some platforms the falling blocks would kill you even when standing on top of them.
- v.1.02 - Multiple resolution support.