I had intended for the slime to slip upwards through the wall visually, but unfortunately for some reason the effect did not work unless it happened almost instantly, which looks glitchy. But it was better than getting trapped inside walls. xD
Fun game, cute visual style and good gameplay. The controls were a little tricky to work with though, mouse click to shoot would be a nice alternative.
Great concept. The controls were a bit weird -- I couldn't get "z" to do anything even when it was called out in the dialogue, and ctrl+up on OS X launches Mission Control. Made the fight with the big blob pretty awkward :P
Clever bit with the hidden "true final boss." I also like the way the light world/dark world mechanic ties into the platforming.
Kinda frustrating how it's put together, though - it's all too easy to switch between worlds right into the monster's body. Some music would also have been nice.
Short and sweet and to my liking. :) I was a bit confused on what to do at the boss as just killing the big blue thing doesn't end the fight. However, I did win it.
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Kinda frustrating how it's put together, though - it's all too easy to switch between worlds right into the monster's body. Some music would also have been nice.
Good job though on your entry!
I was a bit confused on what to do at the boss as just killing the big blue thing doesn't end the fight.
However, I did win it.