
The Two-Dimensional Universe
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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What if it was possible to traverse the universe without those pesky space travel times, jumping from planet to planet almost as if they were connected? Well, in this universe, you can! Your only goal in this game is to reach up as high as you can, and who knows what worlds you may discover by doing so?
Oh, and you're a ball, by the way.
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This is by far my biggest LD entry so far, and I worked on it over 40 hours in the past three days! This game takes mechanics inspired by Within a Deep Forest (as in you don't normally jump around the level, but you gain momentum and bounce ever higher), but they're utilized in a very unique way throughout the game, making gravity play a bigger role. I don't want to spoil too much about the mechanics, but the universe has several different parts that all feel quite different to play through!
Controls can be found in game. Don't forget to extract the game's folder somewhere!
This game shouldn't lag too much, but if it does lag a bit, you could try temporarily disabling the gradients, I think it should help.
I hope you'll enjoy this take of mine on creating a platformer with an unusual combination of mechanics, and hopefully lots of little surprises scattered throughout! :)
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Programs used:
Code - Java (eclipse), using EasyOgg for music
Art - GraphicsGale, Paint.NET and Paint
Music - LMMS (I created the song before the LD started!)
Oh, and you're a ball, by the way.
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This is by far my biggest LD entry so far, and I worked on it over 40 hours in the past three days! This game takes mechanics inspired by Within a Deep Forest (as in you don't normally jump around the level, but you gain momentum and bounce ever higher), but they're utilized in a very unique way throughout the game, making gravity play a bigger role. I don't want to spoil too much about the mechanics, but the universe has several different parts that all feel quite different to play through!
Controls can be found in game. Don't forget to extract the game's folder somewhere!
This game shouldn't lag too much, but if it does lag a bit, you could try temporarily disabling the gradients, I think it should help.
I hope you'll enjoy this take of mine on creating a platformer with an unusual combination of mechanics, and hopefully lots of little surprises scattered throughout! :)
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Programs used:
Code - Java (eclipse), using EasyOgg for music
Art - GraphicsGale, Paint.NET and Paint
Music - LMMS (I created the song before the LD started!)