Well, this is my first Game Jam and i had to learn a lot of lessons the hard way. First of all: use a framework that you have used before.
This game is a proof of concept and barely resembles the original idea. I think i'm going to develop this idea further, adding a bunch of game mechanics i had in mind but that i couldn't implement due to the lack of time.
The game was only tested in Chrome and Firefox. There are some known bugs but they are not game breaking.
Good graphics and nice gameplay. Over all idea isn't really anything new, but that's okay, it was a hard theme. Audio could have used a little more work, the sounds were a little abrasive.
Not the most original idea (well, the boxes were somewhat new!) but the most annoying thing was the controls which just didn't feel right for some reason. Nice art and aesthetic though.
Respawning seems bugged. About half the time I die, one of the player sprites tries to spawn in the ground and ends up dying in an endless loop. Seems like a neat game, though.
I liked the little hair animation and I think the avatar sprite is well done - you could even go further in terms of animation. I think this would help the overall feel immensely.
The mechanics worked fine but I thought the game was getting too difficult too fast, but considering you did this in such a short time it's completely understandable.
Buen trabajo! Congrats on your first Ludum Dare!! Please do develop this idea further, as I liked it very much and can see the potential. Neat graphics and great level design. Well done!
A bit frustrating (everyone hates flying enemies, and the birds are no exception), and the end of the jump freezing is odd, but otherwise pretty polished. It might be nice to have a counter so people know how close they are to the end of the game.
though the controls were a bit clunky.
Great job with a new framework