A prototype game where forces transfer between levels. Each level down, time passes at 1/10th the speed of the level above it. Partially inspired by the movie Inception.
OS/X and Linux users - Use the .love file with the appropriate Love framework found here: https://www.love2d.org/
32-bit Windows users - Use the .love source with the appropriate Love framework found here: https://www.love2d.org/
Ported to work for people without controllers at 12:58AM.
.love file added for Linux and OSX users at 2:31AM 8/25/14.
Added additional instructions for running 11:42AM 8/27/14.
I couldn't play because the game detected a controller when I don't even own one. I've messed with simulating controller input, so maybe it was residue from that.
Wow, I really like the idea. I didn't read the description here and while I was playing it I thought of Inception, so I can see the inspiration coming through. I wasn't able to get past the third level. I couldn't really get a big enough boost from the side to be able to jump over the obstacle, but maybe it was just my timing.
V
ViliX25 Aug 2014, 03:54
It's diffictult game, but after properly reading the tutorial, it's fun.
It worked that time. The game was frustrating at times, but it was worth it because that was the most innovative idea and best use of the theme I've seen so far. The sounds complemented the experience well, and restart-at-will was a wise decision. I'd love to see this as a full game.
That moment when the third level appears and you're like... how am I going to time this right? Great concept and game, love it. Love the difficulty too, cause it's really about you know getting to learn a new way of thinking.
The basic idea is awesome but maybe it could be more fun with a less timing based gameplay. The game is really hard to master, even when you understand how (like with the first 3 level) it's really hard to get the things done... but i'm not a good player! ;)
Actually your main idea is so powerful that you could imagine so many game, even one with interaction between levels.
WOW. First time i try mecanics i've never seen before. It's rare and precious. I feel maybe controls don't respond very well. Make more levels, improve graphics and give me the new version please. Bravo.
Please please please make this game real ! More level, better controls and some music (the graphics are perfect like that) you really got something here that's the best game I've played in this LD.
This is so innovative 5 stars aren't even enough. Congratulations !
PS : jumps sometimes bugs and the vertical bounce is way easier than the horizontal one. But I played til the end and enjoyed it, even if I died like 50 times.
The second level was harder than the last level imo. Also, the computer key bindings are kind of weird because they are all so close to each other, but nbd. The sound effects were great and the game itself is awesome. Excellente!
The basic gameplay is so intriguing that the fact that it is super barebones doesn't really matter. I'm not sure if I've ever play anything similar and the few levels it had were nicely designed to show of some of the things you can do with the mechanic. Really cool. Worked fine with a PS3 controller using XInput Wrapper for DS3.
One word Awesome. But there is one problem, on the keyboard the choice of keys is not optimal, which make it really hard. Anyway you can really do something with that proto/concept. Well done
At first I thought I wasn't gonna make it through any levels, but the challenge and the fast retry allowed me to practice and improve. The mechanics are really innovative and challenging, and although this is in fact quite a plain prototype (not much clothing), it is captivating and interesting to play!
Great idea! I think with some refinement, it could be the foundation for a great puzzle game. Currently, I think timing is emphasized too much over puzzle solving. But very innovative. Good job!
Plays well with 360 controller. One of the most innovative ideas I have seen this LD. And although it's a prototye it's already a lot of fun. Would love levels with more worlds... We need to go deeper!
Comments55
@DragonMaster21, the controller issue should be fixed now.
JLib.lua:6: attempts to call field 'getJoysticks' (a nil value)
do I need some joystick lib?
The game is really hard to master, even when you understand how (like with the first 3 level) it's really hard to get the things done... but i'm not a good player! ;)
Actually your main idea is so powerful that you could imagine so many game, even one with interaction between levels.
Great prototype, great job!
This is so innovative 5 stars aren't even enough. Congratulations !
PS : jumps sometimes bugs and the vertical bounce is way easier than the horizontal one. But I played til the end and enjoyed it, even if I died like 50 times.
~funkeh
Anssi@MooseflyGames
I've added additional instructions for Linux, OS/X, and 32-bit Windows users if you want to give it another go.
The timing felt a bit tight at times, but it was very enjoyable to play through.
Anyway you can really do something with that proto/concept.
Well done
The mechanics are really innovative and challenging, and although this is in fact quite a plain prototype (not much clothing), it is captivating and interesting to play!
Would love levels with more worlds... We need to go deeper!