
Transmission
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
(may not load correctly).
Launch satellites into space and let cities communicate and connect over interplanetary distances.
A few things not mentioned in the game:
- To further you launch from a planet the more it costs to launch, this cost is exponential.
- Each satellite costs you $$ per second.
- Each city pays you $$ per second for every other city it can connect to.
- Scroll wheel to zoom in and out.
- Hold Q to slow down time.
- Hold E to speed up time.
What was cut during development?
There was a spaceship you could launch and a predicted trajectory would be drawn. The only way to maneuver the ship was to turn on/off the back facing thruster and front facing thruster and the idea was you could only launch satellites from planets you were landed on. I cut it because I was running out of time and needed to work on the satellite and connectivity code, but you can still see it in the source code.
Built in Unity3D.
A few things not mentioned in the game:
- To further you launch from a planet the more it costs to launch, this cost is exponential.
- Each satellite costs you $$ per second.
- Each city pays you $$ per second for every other city it can connect to.
- Scroll wheel to zoom in and out.
- Hold Q to slow down time.
- Hold E to speed up time.
What was cut during development?
There was a spaceship you could launch and a predicted trajectory would be drawn. The only way to maneuver the ship was to turn on/off the back facing thruster and front facing thruster and the idea was you could only launch satellites from planets you were landed on. I cut it because I was running out of time and needed to work on the satellite and connectivity code, but you can still see it in the source code.
Built in Unity3D.