Transmission

Transmission

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
coolness: 0.33
fun: 3.26
graphics: 3.58
innovation: 3.63
mood: 3.17
overall: 3.70
theme: 3.84
Launch satellites into space and let cities communicate and connect over interplanetary distances.

A few things not mentioned in the game:

- To further you launch from a planet the more it costs to launch, this cost is exponential.

- Each satellite costs you $$ per second.

- Each city pays you $$ per second for every other city it can connect to.

- Scroll wheel to zoom in and out.

- Hold Q to slow down time.

- Hold E to speed up time.

What was cut during development?

There was a spaceship you could launch and a predicted trajectory would be drawn. The only way to maneuver the ship was to turn on/off the back facing thruster and front facing thruster and the idea was you could only launch satellites from planets you were landed on. I cut it because I was running out of time and needed to work on the satellite and connectivity code, but you can still see it in the source code.

Built in Unity3D.
Found a bug?
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