
Trappy Tomb
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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(may not load correctly).
In the abandoned tomb the GHOST of every play is recorded, so why not add your immortal soul to the party?
In this adventure the world of the DEAD meets the world of the LIVING.
If you survive, your statue will join the walk of triumph for all to see, and if you don't your message to eternity will live on to haunt all who follow...
All controls explained in the game (cursors and space bar)
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UPDATE 4: The 72h version now uses moderation as well as post compo so it will update as time goes on. I also reduced the number of ghosts to relieve lag
UPDATE 3: Post compo version loading times now much improved due to caching and moderation is ready so the TOMB IS OPEN FOR BUSINESS (collecting souls, that is ;)
UPDATE 2: Post compo version is ready! I have FIXED THE COLLISION DETECTION huzzah! It's now much easier to jump the pits because the player hit box is smaller and there's much less momentum so it's easier to guide the character around. I've also reintroduced un-moderated statue earning, trolls - you gotta earn your right to troll by beating the Trappy Tomb now!
UPDATE 1: Due to trolling issues, although you can save in-game text, it won't appear until it's been moderated. Please bear with me!
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Made by James Paulin in 72 hours. @jimmypaulin
Music courtesy of Franklin Webber (patient level zero)
www.superfluidgames.com
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We can't be held responsible for any user generated content! You've been warned ;)
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Tech details:
* The backend is handled by FatFractal, there is no server - it's a great service that is free for low-bandwidth users
* I used Phaser as the game framework
* The level design was handled in Tiled
* Other tools- pixen, audacity, bmfont, afxr, trello
In this adventure the world of the DEAD meets the world of the LIVING.
If you survive, your statue will join the walk of triumph for all to see, and if you don't your message to eternity will live on to haunt all who follow...
All controls explained in the game (cursors and space bar)
=====
UPDATE 4: The 72h version now uses moderation as well as post compo so it will update as time goes on. I also reduced the number of ghosts to relieve lag
UPDATE 3: Post compo version loading times now much improved due to caching and moderation is ready so the TOMB IS OPEN FOR BUSINESS (collecting souls, that is ;)
UPDATE 2: Post compo version is ready! I have FIXED THE COLLISION DETECTION huzzah! It's now much easier to jump the pits because the player hit box is smaller and there's much less momentum so it's easier to guide the character around. I've also reintroduced un-moderated statue earning, trolls - you gotta earn your right to troll by beating the Trappy Tomb now!
UPDATE 1: Due to trolling issues, although you can save in-game text, it won't appear until it's been moderated. Please bear with me!
=====
Made by James Paulin in 72 hours. @jimmypaulin
Music courtesy of Franklin Webber (patient level zero)
www.superfluidgames.com
=====
We can't be held responsible for any user generated content! You've been warned ;)
=====
Tech details:
* The backend is handled by FatFractal, there is no server - it's a great service that is free for low-bandwidth users
* I used Phaser as the game framework
* The level design was handled in Tiled
* Other tools- pixen, audacity, bmfont, afxr, trello