You should submit your link as a Windows link instead of a Web link! Web implies that it can be played in a browser. Hope to see a Mac port, I'd love to try your game! :D
A nice entry! Very literally: Connected worlds! The concept is good, the interface and controls are super easy and intuitive. The game is also hard as I can barely keep even one planet alive. (Good thing) Nice work!
I think it's a good game that I had trouble understanding. The instructions told me about keys, but I had no idea what the game mechanics are (what my goal is, what every option does in terms of gameplay, where I get energy from etc.)
Next time try to add sound, at the very least sound effects. Recording improvised effects doesn't take too much time, is very fun and will do wonders for a game.
A little bit of a learning curve but I got it in the end. I like that you spend more time worrying about the planet movement than all the asteroids :D Pretty cool idea!
Neat! Once I had the controls figured out, I had a good time trying to keep my planets alive. I'm unsure how population influences my planets. I think a few laser sound effects would top things off nicely, especially as the speed increases.
Cannot play: I can pass the menu screen by pressing [ENTER], but after that, nothing reacts to my right-click or any key. (Windows 8.1/64bit, JRE 8u20)
I think I understood the controls, but I didn't appear to have much success in keeping the connections alive for long. Some more explanation would be appreciated.
The point of this game is to survive as long as you can. If yoi will survive for 5 minutes, you can say that you are good :). I suggest you to use tactics from main screen, it helps a lot.
Not bad, could use some better instructions maybe. Good use of the theme.
X
X-0r25 Aug 2014, 18:05
I couldn't rotate the planets, and the concept of energy was a bit unclear to me - how can you get it in the first place? It was quite fun to blast hundreds of meteors apart, though =)
The movement controls need more feedback and instruction - it was hard to see that they were having any effect at all, never mind what it might be in advance.
william@Helium:~/Downloads/Troika$ java -jar Game.jar Exception in thread "main" java.lang.UnsatisfiedLinkError: no lwjgl in java.library.path at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1886) at java.lang.Runtime.loadLibrary0(Runtime.java:849) at java.lang.System.loadLibrary(System.java:1088) at org.lwjgl.Sys$1.run(Sys.java:73) at java.security.AccessController.doPrivileged(Native Method) at org.lwjgl.Sys.doLoadLibrary(Sys.java:66) at org.lwjgl.Sys.loadLibrary(Sys.java:95) at org.lwjgl.Sys.<clinit>(Sys.java:112) at org.lwjgl.opengl.Display.<clinit>(Display.java:135) at Game.main(Game.java:33) william@Helium:~/Downloads/Troika$
Interesting little game, I managed to save two of my planets, it says speed is the key, but i think more lasers first make the difference, lost the first planet and then I realized that maybe the energy level plays a part in the speed of the lasers? Idk I just noticed once the other two planets were fully upgraded the speed was faster as the energy level went up. Lost a second planet, cause the two planets drifted, is it a wanted behaviour?(So that you have to keep all three alive?) I find it quite enjoyable :D Well done!
Comments35
The instructions told me about keys, but I had no idea what the game mechanics are (what my goal is, what every option does in terms of gameplay, where I get energy from etc.)
Next time try to add sound, at the very least sound effects. Recording improvised effects doesn't take too much time, is very fun and will do wonders for a game.
With a small arrow to point the direction of a planet...that will be a little better ! x) Nice !
(Windows 8.1/64bit, JRE 8u20)
It was quite fun to blast hundreds of meteors apart, though =)
I'm not 100% sure what happened, but it was nice nonetheless :)
william@Helium:~/Downloads/Troika$ java -jar Game.jar
Exception in thread "main" java.lang.UnsatisfiedLinkError: no lwjgl in java.library.path
at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1886)
at java.lang.Runtime.loadLibrary0(Runtime.java:849)
at java.lang.System.loadLibrary(System.java:1088)
at org.lwjgl.Sys$1.run(Sys.java:73)
at java.security.AccessController.doPrivileged(Native Method)
at org.lwjgl.Sys.doLoadLibrary(Sys.java:66)
at org.lwjgl.Sys.loadLibrary(Sys.java:95)
at org.lwjgl.Sys.<clinit>(Sys.java:112)
at org.lwjgl.opengl.Display.<clinit>(Display.java:135)
at Game.main(Game.java:33)
william@Helium:~/Downloads/Troika$
Lost a second planet, cause the two planets drifted, is it a wanted behaviour?(So that you have to keep all three alive?)
I find it quite enjoyable :D
Well done!
But it's a very interesting concept and it's quite playable when you figure out what you're doing.