Fun! The mood was really great and I loved the idea. I had a little trouble timing my jumps when I was close to platforms but I definitely wanted to see and explore more of the world. I think there's great potential for puzzles!
Really cool graphics and nice use of the theme. I just wish it was a bit more fleshed out in terms of what the goal was and what the stars do. There doesn't seem to be any score related stuff implemented yet.
I really like the way the trees roots turn into withered branches in the other world. Nice interpretation of the theme. Controls are quite glitchy but pretty fun anyway.
I agree with the others that the controls were a little rough, especially the jumping often lead to bouncing around more than once. There was also a fellow looking just like the guy I was controlling a bit to the right. But it is a good beginning, just fix nicer controls and a count-down on the stars.
Very good use of the theme. Really liked the graphics. The jumping physics were a bit odd, as it was hard to jump just once without accidentally jumping again.
I like how it aligns to the theme, although I feel like I have played similar games. The AI needs work and the collision detection feels a bit off (although I understand these are hard things to accomplish in 48 hours). I like how the top part of the screen instantly switches to the "world" that you are engaging with. Some audio would have been really nice in setting the mood and providing feedback.
A lot to fix... Insta death No random gen Stars do nothing Flipping not necessary Having to press enter each time And the enemies had derpy behaviour. Had potential but you didn't achieve it.
really interesting concept! I liked the parallel worlds having different moods! Good art design, it would of been cool to use completely different art styles for each world though, maybe 2D shadowplay for the shadow world, and a cool vector 3d for the other. Altogether great stuff!
Hi there. Lovely design on your game. Found the platforming controls a bit tricky, I think something in my head used to space for jump... which caused many deaths. Shame no sound.
The graphics in this are very nice however some elements such as the stars and enemies clash with the dark design of the main character and the backgrounds really making it lose the mood.
Controlling in general is rather bad aside from the flipping mechanism which I think was employed well. The platforming itself was very bad however, I often double jumped when I wasn't even holding jump and collision with platforms was off at times making playing very frustrating which was a shame as the aesthetics of the game are very well made. Additionally I think that there should be some sort of UI element telling you about the number of stars you have collected.
The game excels in graphical design but lacks stable gameplay, even so this is very impressive for a first Ludum Dare entry, I'm sure you'll improve greatly over time :)
Really good work on this one! I think you got the "Connected Worlds" theme down perfectly here. Really good concept. Also I like the players move animation, I think it was done well.
The controls were a bit sensitive but not bad.
Overall, this was a really good entry and the theme was implemented nicely. Good work!
The artwork is fantastic. You really did a great job with the game. The jumping does feel a bit weird but it is completely manageable. Overall a fantastic job!
Very nice. The controls are reasonably under control, and the art is neat. More variation on the environment would be nice, and the enemies look very simple considering how nice the background is. I get a blue block on the left of the screen when I start, is that intentional?
I really liked the world flipping, fun idea. :) The controls felt a bit clumsy and sometimes it felt like he jumped many times in a row even if I had released the key so it made the game really hard. Some tweaking of the controls might do a lot for the game as you have a good basic idea. :)
I found charming how the tree are connected the two world together. I catch all the star but nothing seemed to happened. Maybe I had to go to the far right ?
I liked the graphics but I wish the enemies had the same graphical detail as the rest of the game. I also found a clone of my self stuck in the ground about half way through the map?
Comments51
"I love the graphics! How did you learn how to do such detailed graphics design?"
Thanks and I think it's probably just practice. I like experimenting with shadowing and highlighting. I still have tons to learn. :)
But it is a good beginning, just fix nicer controls and a count-down on the stars.
Pros
theme respected
graphics
game mechanic (flip world)
Cons
no sound/music
jumping and movements are a little bit clunky
collision detection with stars not always precise
Design and looks is totally awesome!
Insta death
No random gen
Stars do nothing
Flipping not necessary
Having to press enter each time
And the enemies had derpy behaviour.
Had potential but you didn't achieve it.
Controlling in general is rather bad aside from the flipping mechanism which I think was employed well. The platforming itself was very bad however, I often double jumped when I wasn't even holding jump and collision with platforms was off at times making playing very frustrating which was a shame as the aesthetics of the game are very well made. Additionally I think that there should be some sort of UI element telling you about the number of stars you have collected.
The game excels in graphical design but lacks stable gameplay, even so this is very impressive for a first Ludum Dare entry, I'm sure you'll improve greatly over time :)
The controls were a bit sensitive but not bad.
Overall, this was a really good entry and the theme was implemented nicely. Good work!
Also, I like mirrored-world games like Ibb-Obb . Nice work :)
I catch all the star but nothing seemed to happened. Maybe I had to go to the far right ?
@GeorgeBroussard: Thanks George! I'm definitely going to keep working on it, I have some fun ideas for it going forward that I want to explore. :)