Untangle~!

Overall★★★★★★★★★★2.27
Fun★★★★★★★★★★2.00
Innovation★★★★★★★★★★1.92
Theme★★★★★★★★★★3.08
Graphics★★★★★★★★★★1.75
Humor★★★★★★★★★★1.93
Mood★★★★★★★★★★1.95
Coolness★★★★★★★★★★55%
Made with: C++ and Allegro5 game library
IDE: Visual Studio 2010
Graphics: all done by me in paint and gimp (that's why they looks like that >_>)

Sit inside multidimensional police tank and close weird connections between worlds!

Use arrows to move around and mouse to shoot, but beware of monsters lurking around. Some are from other worlds, and some just gone crazy!

There's no sound, sorry!

IMPORTANT notes to recompile:
(1) I didn't include allegro SDK with source.
(2) Please change allegro references in project properties. I don't know why, but Visual Studio don't compile with relative path in properties.

I know it is not as great as other games but I hope you'll still have at least some fun :)

Comments15

Ohems
Ohems25 Aug 2014, 17:37
A very short game and seems to lag a lot. Not very innovative but I like the way you approached the theme.
Tomker25 Aug 2014, 17:55
Minimalistic, but well... has some potential
igoramendola
igoramendola25 Aug 2014, 17:56
I liked the idea of different worlds connected existing in the same place, and they could disappear through a "switch" (key). It fits well to the theme. If you decide to keep working on it, it would be interesting if you put continuos enemies and make a bigger map with more worlds/connections :)
CodeNMore26 Aug 2014, 00:42
Interesting, good idea!
TinyHat
TinyHat26 Aug 2014, 18:41
Wow, I don't know what happened, but I could not play it was too laggy. Don't worry I didn't rate it ^^
doos26 Aug 2014, 19:07
Finally! A game I could complete! Tile engine, different worlds, hit detection.. Solid programming.
xandy26 Aug 2014, 19:19
very laggy and short :( but the general idea is good!
JavadocMD26 Aug 2014, 21:13
Nicely done! You had a solid concept and brought it to life. The story you're telling is simple, but successful. Work on refining controls and movement to avoid the choppy feeling.
Lvyn
Lvyn26 Aug 2014, 21:19
Finished it but was to laggy :(

You should improve it and add random spawns would make a great arcade game, but first fix the lag ;)

I enjoyed the idea :)
elefantopia
elefantopia30 Aug 2014, 04:20
Had fun playing this, although it was a bit laggy for me, too. For paint and gimp, the graphics were nice :)
caranha
caranha30 Aug 2014, 16:50
You said that the game is laggy, but in my machine it is actually way too fast! The monsters kill me before I have the chance to do anything.

This means that probably you are not frame-limiting your code. I am not familiar with the Allegro library, but you should count how much time each logic/render loop is taking, and use this time to limit the number of logic/render loops that you do in a time period.

Good luck next LD! :-)
DarkCart
DarkCart5 Sep 2014, 21:27
Hmmmm.. this game is... interesting to say the least.
Snicklodocus
Snicklodocus5 Sep 2014, 21:40
The lack of smooth movement is pretty strange. Impressive you programmed this in C++. Good job!
frogcheese
frogcheese14 Sep 2014, 08:25
Good old Allegro, huh. Remember using that back in my university days.

The game is really short, but I think its biggest drawback is that the movement is pretty laggy. Looks like things move on a tile-by-tile basis rather than pixels, which makes it choppy. But the first game I ever made with Allegro was about the same, so I can't hold that against you. :)

I liked the idea of closing connections, though. Hope to see you in future LDs!

Other games by @konrad-zegis

Found a bug?
Tell us on Discord