Teleporting stuff isn't as easy as science fiction made it look. People are made up of a LOT of data and take a long time to download, so links between planets must be solid in order to ensure all ears, elbows, and vital organs make it to the other side in one piece.
Uses HTML5 and ImpactJS, so no plugins are necessary to play it.
I head a similar idea at first! Hard-connecting planets :) But my idea was to connect them one after another until you have a big linked mess. (And any still unlinked planets could crash the whole thing.)
Nice, the mechanics were a little hard to get the hang of, like correctly orbiting the satellites, maybe not having the downloads reset back to 0% would be a little more forgiving. Pretty fun though, nice work.
This was a somewhat unique take on the theme. It could definitely use a bit more gameplay and polish. Even after playing a few times, I wasn't able to do very well. I'd suggest making the purpose of the satellites more apparent. Also, one of the round I played had 2 planets named the same.
Hi there. Interesting idea, found it impossible to get any transfer to complete though... the reset back to zero every time another planet gets in way is pretty frustrating. Nice look.
Pretty cool! Took me a while to realize you could use satellites for maintaining connections. It was difficult to get them to stay where you wanted to. Maybe add in an estimated orbit for the satellite during launch so you could fine tune the launch.
I head a similar idea at first! Hard-connecting planets :) But my idea was to connect them one after another until you have a big linked mess. (And any still unlinked planets could crash the whole thing.)
And then i made something completely different :)