Cool idea. Control scheme needs work though. Found just controlling my character to be the hardest part of the game. I would say make direction keys act as expected regardless of gravitational orientation.
Good game. It got me hooked till the end. Only I don't like the controls. I feel I was spending more effort fighting with the controls than actually platforming.
Firefox doesn't seem to run. Get the title screen, hit space and get the "W" sound, but no graphics change or music. Nothing further happens. Chrome worked of course.
Really, really nicely done. Impressive for 48-hours. Level 5 was particularly challenging for me.
My brain hurts after playing this, trying to keep my directions straight. Quite a fun mechanic! The player controls were a bit difficult though. Overall, a fun game. Well done!
Wow, that hurt my brain. Level design is really good and I think you explore your basic mechanic very well. The control is really hard internalize, it is a matter of taste if it should be easier or not I think.
One small criticism about UI design, have the prompts advance with space, since space is already used in-game, and return has no other function :)
The game mechanic was pretty cool. It took me a few tries for my brain to adjust. The controls were a bit unforgiving (I almost rage quit a couple times on the last leve), and it felt a little glitchy when switching between a couple of the gravity zones. I think it would help if, when changing to a new gravity zone, you make the old one unavailable for a moment.
When I try to start the game, the game says "w" and starts flickering between the menu and the level as seen above. After that, I'm unable to get anywhere...
@mfagerland - what browser are you using? I've tested with firefox and chrome and never experienced that problem. Perhaps there could be issues with other browsers.
Well executed, but incredibly frustrating to play. I think you could have capitalized more on the graphics by choosing a colour theme for your graphics, and perhaps sticking a paper texture on everything, making it a "thing" that the game features a typed letter as a character.
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Really, really nicely done. Impressive for 48-hours. Level 5 was particularly challenging for me.
Good job overall!
Notes: The collision is a bit tricky because it seems you are using AABB instead of a tryangle/square. That is my only beef.
One small criticism about UI design, have the prompts advance with space, since space is already used in-game, and return has no other function :)
I loved the world transitions.