Walled in by a dumb government, Suzanna must escape to the outside. She must find a way to connect with the world only told of in stories.
Sorry about it being pretty incomplete. My first LD, so I never got to putting in more depth.
I do plan on working on the game afterward, and will have to find some way to post the location of it as I update. The opponent script was being written right at the end, but I had to leave an hour before deadline, so they are useless... you can kill them though.
Given more time, I wanted to flesh out the story in the game, because she has a reason to get to the "other world" across the wall. Inspiration comes from the "Berlin Wall" which separated East and West Germany into two separate "worlds", and getting to the other side was a major feat which often ended in failure.
I loved what you were driving at. This could become a brilliant game with more time put into it. the opponents do nothing but it had a nice feel to it. I liked the music too. I m not sure how this relates to the theme though. Congrats on finishing the game
@kidando: thanks for your comment, I do plan on working on the game afterward, and will have to find some way to post the location of it as I update. The opponent script was being written right at the end, but I had to leave an hour before deadline, so they are useless. :/
Updated description to give more detail for those who want it.
I loved pulling Matrix maneuvers jumping over enemies and shooting them in the air from behind! How did you make the music?... its awesome and reminds me of some of my favorite games from way back when (1980's/1990's). The music and graphics tie in great with the era of the premise of the story (1980's?). I love that the hair flies around when you are airborne! Keep it up! (Jammin' out to the end-game music as I write this) :)
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Updated description to give more detail for those who want it.