WCOM

Overall★★★★★★★★★★2.70
Fun★★★★★★★★★★2.68
Innovation★★★★★★★★★★2.17
Theme★★★★★★★★★★2.12
Graphics★★★★★★★★★★2.50
Audio★★★★★★★★★★2.00
Humor★★★★★★★★★★2.53
Mood★★★★★★★★★★2.47
Coolness★★★★★★★★★★49%
Hello
My name is Wahid Garci or you can call me ShadowTzu.

This is my first participation in the event Ludum Dare. I made my game using VB.NET and my own graphic library: Tzu3D (VB.NET + SlimDX (DX11).

Your goal is to find artifacts, allowing, once assembled, the construction of a machine distorting the time and giving access to the inter-stellar space travel.
Your equipment consists of: A pistol and a machine gun.
It should be noted that for the emergency, it is impossible to heal between each mission.

Good luck Soldier, all humanity is counting on you!

Requirement:
- Windows 7 (64bits)
- Framework .NET 4.5

Tips:
You can destroy walls !

Useful Key:

ZQSD or WASD = move (QWERTY and AZERTY support !)
Spacebar = fire !
1: Pistol
2: MachinGun

-------------------------
G: focus on next bot
R: focus on player
F: attach or not camera
Arrow = camera move

Comments22

Lord Draficus25 Aug 2014, 08:42
For me, I couldn't figure out what move up was, but move left on my keyboard: Q, move right: D, move down: Z, the rest of the controls worked as they were listed as far as I could tell.
ShadowTzuauthor25 Aug 2014, 08:45
French keyboard, use Shift+Alt for switch to us keyboard
Lord Draficus25 Aug 2014, 08:55
Shift+Alt is not working for me, and I tried every combination of left shift, right shift, left alt, right alt.
gwa
gwa25 Aug 2014, 08:59
Also had problems with the controls :(
ShadowTzuauthor25 Aug 2014, 10:32
I will correct that
ShadowTzuauthor25 Aug 2014, 10:39
is corrected !
Lord Draficus25 Aug 2014, 11:40
The controls do work now, thanks! This game has a lot of potential, though as it is now, it is quite fun.
JosephLittle25 Aug 2014, 11:59
Nice game, it was a little hard to get used to the controls at first but not so bad when I did.
I would suggest making it so that the player shoots wherever the mouse is pointing.
Great job making your own graphics library! :)
DrMelon25 Aug 2014, 16:03
Not bad! I'm a fan of XCOM, so it's nice to see an entry in that vein.
Tomker25 Aug 2014, 16:03
Well you could add more details on the grass etc. but looks promising.
n42k
n42k25 Aug 2014, 16:11
Engine and gameplay are rock solid.

Unfortunately, after the first run it feels rather repetitive and there is also no audio. I had to quit after I found the following bug, however: http://puu.sh/b7pih/4239f466c4.jpg.
ShadowTzuauthor25 Aug 2014, 16:26
you can destroy the wall!
Vallar25 Aug 2014, 20:56
Interesting game. I liked the part where you collect artifacts to advance. Although they weren't easily found but it was fun collecting them.

As mentioned it got a bit repetitive after the third mission. Also something else I found another thing where the text trails off to the right of the game window and I can't see what is written.

Overall it was a nice premise and I felt if you had time to polish it, could have gone to be something better.

Good work :)
McFood25 Aug 2014, 21:40
I really enjoyed firing so many bullets and ploughing through enemies. As others have said, the levels seem a bit too big given that the gameplay remains relatively constant.
Maybe a hint of where to go, or a gameplay twist (power ups or bosses maybe) would keep it fresh.
Fun game, congratulations on your first entry!
AtomicVikings26 Aug 2014, 22:45
Great job on your first ludum dare, we welcome you!
Add some sounds and an awesome upbeat backing track and your game would be even more awesome!
Lvyn
Lvyn27 Aug 2014, 23:05
Enjoyed these slug creatures :D You should have included a salt gun ;)
It needs some polish but did not find bugs.
I wish there were sounds, but nice game :)
Crefossus
Crefossus29 Aug 2014, 11:41
The spacing of the font for the story made it a bit hard to read. Sfx/audio could really help. It gets a little repetitive, but the first level was decently fun. Maybe if you had some other mechanics in the level to mix up recovering the artifact like a boss or gate/button etc.

I liked the fadeout and win screen for each level and feel of the machine gun although I would love to be able to shoot in all directions maybe like a twin stick shooter (or wasd + mouse).
JTGaming201229 Aug 2014, 11:43
I think it looks very unfinished. I think you should make the camera follow the player rather than having to move it automatically.
ShadowTzuauthor30 Aug 2014, 08:16
thank you to comment, your advice helps me a lot!
egos30 Aug 2014, 10:27
well polished just a bit repetively after first mission.
But good work. And i dont see the connection with world connected

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