Well... I've made something...

Well... I've made something...

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 3.00
coolness: 0.53
fun: 2.19
graphics: 2.04
humor: 2.10
innovation: 2.35
mood: 2.57
overall: 2.38
theme: 2.37
UPDATE

Ok, got some sleep) time for bug fixing)

-"sky" now scrolls properly

-trade/attack now should tigger without problems

-fixed missing sounds

UPDATE #2

Added x64 version, now attack trade should work if you have x64 system. I hope.

UPDATE #3

Yes, finding anything is a *. Ok, I've made everything closer (I'm not sure if rebalancing is allowed by rules though)

I was plannig make some pong game... In the end I've got some trading/exlore/space/wtf simulator. WHY?

By looking at comments, i guess i need how to play section...

Q - Buy stuff

E - Attack stuff)

(Both work only at close distane)

Battle is turn-based with instant result(screenshot)

WASD, arrows - moving, of course

Features:

what i did make

-AI trading system (transports flying from planet to planet delivering stuff)

-Simple economic system(richer planets will sell/buy more stuff for better price, also random taxes)

-Simple battle(you can raid transport ships)

-3 game endings(game overs obviously)

-Upgrade system for ship

-Food/fuel

what i didnt make(due time limit)

-Actual economic

-Actual battle

-Actual game ending/purpose

-Radar (good luck finding anything)

-GUI

-Animations

-Ship variations

-Piracy

-Stuff i forgot

Damned deadlines

Be careful with source, its ugliest code i have written for the past 5 years

Unity, cgMusic, sfxr
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