
Well... I've made something...
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
(may not load correctly).
UPDATE
Ok, got some sleep) time for bug fixing)
-"sky" now scrolls properly
-trade/attack now should tigger without problems
-fixed missing sounds
UPDATE #2
Added x64 version, now attack trade should work if you have x64 system. I hope.
UPDATE #3
Yes, finding anything is a *. Ok, I've made everything closer (I'm not sure if rebalancing is allowed by rules though)
I was plannig make some pong game... In the end I've got some trading/exlore/space/wtf simulator. WHY?
By looking at comments, i guess i need how to play section...
Q - Buy stuff
E - Attack stuff)
(Both work only at close distane)
Battle is turn-based with instant result(screenshot)
WASD, arrows - moving, of course
Features:
what i did make
-AI trading system (transports flying from planet to planet delivering stuff)
-Simple economic system(richer planets will sell/buy more stuff for better price, also random taxes)
-Simple battle(you can raid transport ships)
-3 game endings(game overs obviously)
-Upgrade system for ship
-Food/fuel
what i didnt make(due time limit)
-Actual economic
-Actual battle
-Actual game ending/purpose
-Radar (good luck finding anything)
-GUI
-Animations
-Ship variations
-Piracy
-Stuff i forgot
Damned deadlines
Be careful with source, its ugliest code i have written for the past 5 years
Unity, cgMusic, sfxr
Ok, got some sleep) time for bug fixing)
-"sky" now scrolls properly
-trade/attack now should tigger without problems
-fixed missing sounds
UPDATE #2
Added x64 version, now attack trade should work if you have x64 system. I hope.
UPDATE #3
Yes, finding anything is a *. Ok, I've made everything closer (I'm not sure if rebalancing is allowed by rules though)
I was plannig make some pong game... In the end I've got some trading/exlore/space/wtf simulator. WHY?
By looking at comments, i guess i need how to play section...
Q - Buy stuff
E - Attack stuff)
(Both work only at close distane)
Battle is turn-based with instant result(screenshot)
WASD, arrows - moving, of course
Features:
what i did make
-AI trading system (transports flying from planet to planet delivering stuff)
-Simple economic system(richer planets will sell/buy more stuff for better price, also random taxes)
-Simple battle(you can raid transport ships)
-3 game endings(game overs obviously)
-Upgrade system for ship
-Food/fuel
what i didnt make(due time limit)
-Actual economic
-Actual battle
-Actual game ending/purpose
-Radar (good luck finding anything)
-GUI
-Animations
-Ship variations
-Piracy
-Stuff i forgot
Damned deadlines
Be careful with source, its ugliest code i have written for the past 5 years
Unity, cgMusic, sfxr