World 255

Overall★★★★★★★★★★2.90
Fun★★★★★★★★★★2.57
Innovation★★★★★★★★★★2.78
Theme★★★★★★★★★★3.41
Graphics★★★★★★★★★★3.00
Audio★★★★★★★★★★2.37
Humor★★★★★★★★★★2.83
Mood★★★★★★★★★★2.86
Coolness★★★★★★★★★★100%
You play as a young boy far from home, lost in the 8-bit multiverse!
It's a short story based adventure with various adult encounters that are above and beyond the young boys thoughts. With no understanding of the real world you do dark things in order to get home...

WASD to move.
Yellow wormholes are free to move through. Purple ones cost a token which you get from helping the poor people out!

Extract the files to a new folder and run the .jar. Requires Java 1.6. Tell me if there are any OS related issues!
Enjoy!

Comments22

sftrabbit25 Aug 2014, 11:11
Unfortunately doesn't work on Linux for me: "java.lang.NoSuchMethodError: Method org.lwjgl.openal.ALC10.nalcGetString(JI)Ljava/lang/String; name or signature does not match" thrown from com.beefdrippinggames.ld48.Game.init(Game.java:174) in your code.
Conk
Conk25 Aug 2014, 21:46
What you end up doing is pretty funny, good ending too :P good job.
jimmymcmillanauthor26 Aug 2014, 09:20
@sftrabbit I think i was missing some natives. It should work for linux now. But I have no way to test it!
spotco
spotco26 Aug 2014, 10:04
interesting game and a cool way to connect rooms
MalphasWats26 Aug 2014, 10:53
Nice. I thought the lighting was cool. I don't like it when I have to do things of dubious morality though ;)
camlang26 Aug 2014, 10:56
Good game. Everything is very balanced and looks amazing
Tanser26 Aug 2014, 12:31
Looks nice, just the 4 squares bar is a but too big.
ice cold muffin26 Aug 2014, 13:05
Nice lighting :) World 255..hmm 8 bits and stuff :D Good game!
DvigubaiPiktas26 Aug 2014, 13:07
Nice game, just needs to be more developed and you gotta fix collision, i managed to get stuck once.
Vallar26 Aug 2014, 18:57
Nice game. I liked the whole premise of the game going through worlds and discovering them. Although I didn't like doing the shady stuff and was trying to see if there was a choice.

It was funny though at times. Though I didn't really get the ending with flashing text that disappeared quickly.

I think with polish this could turn into something really cool XD.
Victory Garden27 Aug 2014, 06:48
Man... please fix the collision detection. I had to walk over each wormhole like a billion times. Also, your UI doesn't need four boxes, if you can only hold one item at the time! You could declutter the screen pretty easily, I think. SFX are good.
Hempuli
Hempuli27 Aug 2014, 11:12
Nice! The exploration of morals was interesting, although I was a bit sad that I wasn't given a choice to refuse. The player's collision box seemed pretty weird, but otherwise it was smooth and nice. The ending was also cute :)
MunkeeBacon
MunkeeBacon28 Aug 2014, 07:04
Pretty good, a few bugs but good job on the dialog.
Nanolotl
Nanolotl28 Aug 2014, 09:41
Liked the effects on the menu buttons and the lighting effect was neat. Managed to get stuck at one point though and had to restart.
Hairein
Hairein28 Aug 2014, 18:09
A very nice short piece with a few surprising twists. The idea came across very well and it was a fun distraction, so thanks for that! GG!
LexGear
LexGear29 Aug 2014, 10:16
I would have liked to have seen more depth to the puzzles. It was very straight forward.

Lighting effect was nice. Dialog was a nice touch.
kyru29 Aug 2014, 14:12
Fun little game, graphics fit well.
hungyg
hungyg29 Aug 2014, 14:20
Really nice narrative. I'm so glad that man got his necklace back :) Audio was annoying, but I really liked the game overall! (I did mute it though... xD)
ElectricSeagull29 Aug 2014, 14:24
Funny concept. I enjoyed it. Shame it ends so quickly. I like the lighting.
arzi29 Aug 2014, 14:46
Nice shadow effect. The colour of the portals was a bit confusing, as the portals where you needed the tokes were purple and the free portals were yellow as were the coins.
caranha
caranha30 Aug 2014, 16:59
That was short but sweet. I like the many different visual effects you put into the game -- specially the initial menus. It would be nice if there was some sort of choice involved in some of the scenarios.

Cheers!

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