Good work , maybe it need some puzzles or something not to just to collect the green dots also one note if i fail on the red box I don't day :D i must hit from side don't know if you mean or not .
It's obviously bread and butter platformer mechanics but it is actually quite difficult which makes it pretty entertaining. I find it funny how you can hug underneath the level by pressing up and colliding with the ceiling.
Made fun by it's difficulty. Ain't any connected worlds for me. You could have at least made a few levels for different worlds and connect them with like portals. Or have portals in the middle of the level or something like that. You didn't even try on that one ...
Pretty sweet, nice controls. Didn't have much to do with the theme, though.
What got confusing was that it seems like there was double jump, but it's only useable after you have executed a wall jump first. It cannot be done after a normal jump.
I do "Like" the game... however, i don't think this game should be here. i see nothing but the name that connected with "Connected World", and that's violating a rule in the 48-hours compo.
Some green dots are difficult to reach (and this is good, this makes player to think) and jumping mechanics are interesting. On my opinion, two lifes is not enough for the first level. 3 or 4 would make the game more balanced.
Not a fan, bit difficult early on which is a bit too punishing, not much in the way of music / audio. More lives would be better, and controls are a bit strange. No source???
Lacks anything really new or particularly fun. The mechanics were well executed and the audio was clean and functional. Completely lacks any link to the theme though.
This is unrelated to the theme, there's no source, and it has ads. Please consider removing the ads otherwise it could look as though you're gaming the coolness rating to make money.
The positions of the green bubbles is just evil. The game is nice with potential. If you add more levels and put points at reachable positions you are going to get a 100% better game. Congratulations for the entry!
It was difficult at first but got the hang of it after awhile. If you are going for the Super Meat Boy controls, I'd say you are close with a little more fine tuning.
Mmh, I usually feel comfortable with minimalist platformer, tho this one seems a bit glitchy. What the hell's going on with double jumps !? :D One time out of two I can't double jump, and I can't figure out why. Sorry if I missed something. 1st level design is a bit harsh for a starter!
Congrats on your game! Quite challenging and fun to play but obviously would have been better with some actual characters and also some audio etc. Cheers, Ben.
First of all, I really like the difficulty. It has that feeling of "I can do better if I try one more time", kind of like Flappy Bird, that makes it hard to stop playing. It kept me occupied for a good 15 minutes, which is surprising, since actually beating if you're already good at it technically only takes about 30 seconds. I don't like that the wall jumping mechanics feel a bit buggy, mostly since you can double-jump in the air right after you touch a wall, and it would have been cool to add a bit more to make it feel less generic.
Great platforming mechanics! I don't really see how this connects to the theme, but it's a very fun game. It was a little confusing that both the goal and the enemies are red.
Even when you have figured out that you can jump against the walls and ceilings, this game is really hard. But it's fun and addictive. Otherwise, not have much to do with the theme.
Overall it is pretty simplistic but fun. The UI elements look pretty professional and the game handles tightly, but the level design (for the single level) is really lacking. The lack of music really causes the thin sound effects to stand out. Ultimately my main problem with this is that in the single level that we are given there are some objects that seem unattainable (at least within the span of two lives, as some are suicide). Rules like "use walls and ceilings to reach dots" aren't explained at all.
I like some of the mechanics, like jumping while falling in air. Quite difficult to play, but fun for a little while, rules could be a little less restrictive.
Movement feels good and its simple just to pick up and play. I did enjoy, but felt it lacked some juice and variation to really keep me interested. Graphics were dead simple, but kinda appealed to me nonetheless ;)
Simple platformer but fun. I liked the sound effects! There are some strange physics: sticking to ceilings, inconsistent double jumps, but controls were responsive. Good job!
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Also I can't find the "connected worlds" in this game.
Good job!
What got confusing was that it seems like there was double jump, but it's only useable after you have executed a wall jump first. It cannot be done after a normal jump.
It's very simple but its a beginning.
It's hard in a good way.
No theme / no source ?? could hurt
Also couldn't find the use of theme.
Also, no source code provided? Odd.
Don't see the theme though. Goodluck!
, Check Out My Game.
Otherwise, not have much to do with the theme.
Cons: The graphics are lacking a bit, but you probably know that.
As said, no theme connection, unless I'm missing something.
The difficulty level made it quite fun to play. I kind of wish it started out with 3 lives, though. Perhaps a little too punishing right now?
very basic but everything worked well