This game is about you collecting resources in a world to make a portal and teleport to another world
Don't forget to check out the GitHub repo!
The game design is like my entry in js1k 2014, but the codes are rewritten and it seems that the code in this game works differently than my js1k entry's
Fun game :) I liked the sense of exploration in caves, but I found it more rewardig to regenerate them to find iron rather than dig blindly. This would probably not have been an issue if there was an easier way to gather than having to click to confirm though.
I also liked the world variety in my playthrough, but got stuck on world #5 with a 100x100 empty grid.
It was easier to exit and enter the cave again to find iron, than to dig in the walls. When I entered after exiting, there'd usually be two visible iron nodes in the starting room walls.
I thought digging and exploring the cave was a fun gameplay mechanic, so ideally I'd like to find iron that way. But when I can dig 20-30 tiles without finding any iron, it's just more efficient to exit and enter again to instantly find it. My suggestion is therefore to increase the chance to find iron when digging a little bit :)
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I liked the sense of exploration in caves, but I found it more rewardig to regenerate them to find iron rather than dig blindly. This would probably not have been an issue if there was an easier way to gather than having to click to confirm though.
I also liked the world variety in my playthrough, but got stuck on world #5 with a 100x100 empty grid.
Ohems: sorry for the little bit inconvenience, I tried to make each level unique
Ikr: what do you mean with "regenerate them"?
My suggestion is therefore to increase the chance to find iron when digging a little bit :)