
WorldLink
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
(may not load correctly).
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* JUST REALIZED SOME FONTS HAVE BECOME UNAVAILABLE AND HAVE TURNED INTO TIMES NEW ROMAN. APOLOGIES *
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First Ludum Dare Entry!
As I was travelling home from holiday without my laptop throughout the first day of Ludum Dare, I had already lost half my time.
My Idea was initially quite big (too big to make in 24 hours), so this is just the core. The Game unfortunately lacks any audio, detailed graphics and failure conditions, however the core concept and gameplay is here. If people like this, I will develop this further outside of Ludum Dare.
WorldLink is essentially a space business simulation, where you must manage a spaceship (that oddly-shaped septagonal object next to the platform on the left) to shuttle passengers and cargo between Earth and Earth-Like planets with human settlements.
Start by buying engines and a means of carrying cargo and passengers. If you run out of money, simply refresh and start over. Load up passengers/cargo, then fly to the destination planet in order to unload and earn money.
If I had more time, I would've added audio, fuel, failure conditions due to bankruptcy from upkeep or loss of fuel mid-flight, a little dodge or shoot the asteroid mini-game in the place of the waiting times (That's what the laser guns would've been for) and expandable capacity of ship (another thing there, but useless).
Use the buy menu in the top-right of the screen ($) to buy seats, cargo spaces and engines before trying to load passengers/cargo. Use the world map to set your course, then press GO when you're ready.
-Notepad++ was used for the main code
-MS Paint for GFX (I know, I know)
-GIMP for transparency
Packaged, you'll need WinRAR or 7Zip to unpack.
Run Index.html
If you're on a small screen, use CTRL + or CTRL - to zoom
Enjoy :)
Twitter - @MikeTheWayne_
Going to begin work on a Post_LD Version. Goodbye Wait Times!
* JUST REALIZED SOME FONTS HAVE BECOME UNAVAILABLE AND HAVE TURNED INTO TIMES NEW ROMAN. APOLOGIES *
---------------------------------------------------------
First Ludum Dare Entry!
As I was travelling home from holiday without my laptop throughout the first day of Ludum Dare, I had already lost half my time.
My Idea was initially quite big (too big to make in 24 hours), so this is just the core. The Game unfortunately lacks any audio, detailed graphics and failure conditions, however the core concept and gameplay is here. If people like this, I will develop this further outside of Ludum Dare.
WorldLink is essentially a space business simulation, where you must manage a spaceship (that oddly-shaped septagonal object next to the platform on the left) to shuttle passengers and cargo between Earth and Earth-Like planets with human settlements.
Start by buying engines and a means of carrying cargo and passengers. If you run out of money, simply refresh and start over. Load up passengers/cargo, then fly to the destination planet in order to unload and earn money.
If I had more time, I would've added audio, fuel, failure conditions due to bankruptcy from upkeep or loss of fuel mid-flight, a little dodge or shoot the asteroid mini-game in the place of the waiting times (That's what the laser guns would've been for) and expandable capacity of ship (another thing there, but useless).
Use the buy menu in the top-right of the screen ($) to buy seats, cargo spaces and engines before trying to load passengers/cargo. Use the world map to set your course, then press GO when you're ready.
-Notepad++ was used for the main code
-MS Paint for GFX (I know, I know)
-GIMP for transparency
Packaged, you'll need WinRAR or 7Zip to unpack.
Run Index.html
If you're on a small screen, use CTRL + or CTRL - to zoom
Enjoy :)
Twitter - @MikeTheWayne_
Going to begin work on a Post_LD Version. Goodbye Wait Times!