Worlds apart

Worlds apart

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 3.59
coolness: 0.56
fun: 2.68
graphics: 3.07
humor: 2.76
innovation: 4.21
mood: 3.54
overall: 3.43
theme: 3.36
=========== PATIENCE PLEASE =======================
Please be patient while loading: its 5+ MB and has no preloader

==================== THE GAME ====================
WORLDS APART

A love story . . based on true physics (but not as we know it).

Try to connect two beings who couldn't be more different.

The instructions are in the game but here are the controls again:
Move by moving the mouse, use A en D to turn the fields, use W and S to zoom in and out.

================ PLAY TIPS =====================
The goal of the game is to 'write' a symbol with particles.

First gather all particles in a mid orbit, because too far out and they get stuck (that's a bug, they should disappear), too close to the atmosphere and they disappear as well).
The importance of most particles in one orbit: the game checks random particles if they orbit in the required shape. This takes some time, so it will recognize the shape sooner when all particles follow the same path).

The particles are supposed to turn clockwise.

=============== REWARD ============
THE GAME IS QUITE HARD
so if you do manage to finish it: send me a screen shot at '[email protected]' and I'll reward you with a trophy!

=============== POST COMPO ==============
The post compo version should give more hints on what is expected of you, what is wrong with the symbol. The rest of the game is identical to the original.

====================================
All music, graphics and coding done in 72 hours by me, and afterwards some bugs solved that made the game unfinishable.

I used the Starling Framework and the Camera Class from the Citrus Framework.
Music on guitar with a Zoomg3X for effects and AquesTone for the singing.

============ FIXED PERFORMANCE HTML ================
EDIT 27-8: I fixed the performance issues with the html version, it was sooo slow, only a superhuman would be able to finish the game (it affects the other versions too, because they are all the same file really (swf)).

=============== BUGS ========================
Update: 30-8: I found a game breaking bug (it made the game as good as impossible to finish).
I fixed it, and I have myself finished the game in 10 minutes, so it is possible.

The game uses a home made simple shape recognition and it might not be what you expect.
If you have something that you think should be the right shape, but does not get recognized, please if you could make a screenshot and send it to:
[email protected]
Found a bug?
Tell us on Discord