Interesting take on the theme. Personally, I have issues reading that font. I included it in my Ludum Dare 30 compilation video series, if you’d like to take a look :) http://youtu.be/CHUuhEZvNWU
Seems like almost all my choice are rage inducing. LOL! xD Is there a logic behind the choices? How does the rage meter work? It always adds up, some much... some not too much :P
And yeah, the font is kinda hard to read. Was happy when I saw a zero on the rage meter... apparently, it's an eight xD
The minimalist pixel art is awesome and sets up the mood. I played a few times and started a riot everytime, people weren't convincing enough for me to let them pass.
Kind of based on the moral decisions from "Papers, Please"
Font was a bit hard to read but I got around it fine. Reminds me of Papers please a bit. At the start I wasn't sure what I was doing and may or may not have killed someone who was talking about their kids... (I'm not a monster I swear!). Great game, love the minimalism, love the sound and I felt pretty engaged. I think more gameplay elements would be nice, but its a lovely foundation for a game! I'd like to see more of it. :)
It took a while before I got that (hopefully) there was one point of interaction and the other three things happening when people were comming were helps to make a good decision.
It would have been nice if the speed at which poeple were arriving increased with the rage.
Else a nice game. Didn't get to win though. Maybe my morals are different than Yond's...
Great graphics and use of theme! Wish there was a third option. Also it was really difficult. 5/5 riots even though I used different strategy. Also really liked the audio!
Very atmospheric. I love the style. The minimalist approach also feeds nicely into the gameplay - you're being asked to judge people based only on a rough 'portrait' allowing a guess at age and gender and a three word sentence. As I played I found myself agonising over lines like 'I'm not ill.' Does that mean she is ill and she's trying to hide it? Might she be contagious? How would the crowd respond if I shot her? Essentially, you allow the player to fill in all the gaps for themselves and try to read between the lines which makes for a very thought-provoking game. It wouldn't have been so effective if you'd made the mechanics more transparent. I had two riots before I worked out what would most rile the crowd.
Love the visuals! Seriously, I would buy a poster of that title screen. Had a papers, please-lite feel to it, but it seemed like no matter what I did, I did the wrong thing.
Woah, loooooooved this concept. Looooooved this art/aesthetic. Very very cool. Interesting take on the theme as well. Was confused at first, but reading the description helped. Like a minimalist Papers Please! I'd love to see this expand out to a full game
Very interesting concept - TSA simulator 2200 :) Loved the art style. However, the logic behibd the game system was hard to grasp, which didnt make it very fun. I felt like it was impossible to understand what was required with the information available.
Liked the setup and sfx/art etc. Failed once and next time I just passed everyone and won. Can't say I understood the consequences/decisions much, but the idea's solid, so you should spend a little time on gameplay and further experiment with it? Has potential.
It took me a while to figure out what was going on but I finally did :) Nice! Kind of a minimalistic Papers Please! in a robot world. I'm rubbish at it though :P
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Is there a logic behind the choices? How does the rage meter work? It always adds up, some much... some not too much :P
And yeah, the font is kinda hard to read. Was happy when I saw a zero on the rage meter... apparently, it's an eight xD
There's a logic. Try not to make 'unpopular choices'. ;)
Kind of based on the moral decisions from "Papers, Please"
@dickpoelen - I'm working on the Android version right now!
It would have been nice if the speed at which poeple were arriving increased with the rage.
Else a nice game. Didn't get to win though. Maybe my morals are different than Yond's...
I wonder what kind of logic the choices wants the player to follow because my game keeps ending into riots. How does the rage meter work?
I still couldn't complete my duty haha. Cool idea :)
Anyway, I loved it. Great work!
~funkeh