Very impressive graphics and music. I like the concept (a single, mutable level.)
Ran into a few glitches when I respawned after I died (enemies spawned outside the map/instantly exploded.) Also, it's pretty easy to get stuck on walls.
I couln't finish in time without a magor bug that prevent the game from being ended (played?). I know this is too late for the official release but here is the playable one :
You hit the theme spot on in my opinion. Music was really good. I find the music a little annoying after a few levels but, there's nothing you can do about that, that's my problem. It was very fun. There is little i can complain about except the frequent sticking on the walls, and the keys being arrow keys except for wasd.
Overall, really well done, great visuals, and btw, I think you can add the newer fixed versions if you wait a bit then label them as post-mortem or post-compo.
Great graphics and music. The whole experience was neat. I liked how the robots stayed dead after they killed you to make the next playthrough simpler.
Fantastic game! My favourite so far. Really impressed this was made in 48 hours. Graphics and sound are really really well done! Only issue I was getting caught on walls occasionally.
I like how you implemented the concept. Its kind of like a modern day pac-man. Its got some bugs, but all of our games have bugs because we made them in 48 hours! This game is really well structured compared to a lot of the others i've tried so far. I played it till it crashed and had fun.
This is really cool. The graphical style and the audio work well together, although the music was a tad repetitive. Most of the time, when I died, the enemy robots would either explode immediately or warp outside the level into the top-left corner. The level transitions were really great though, and the controls were fairly responsive. Good job, this was enjoyable.
I really like the way the room changes itself from one level to the next. Nice original mechanic and appropriate to the theme. I enjoyed enticing the robots to walk into the gates. There were a few bugs: getting stuck on walls/corners, getting fried by the electric gates when you go past them(not touching them) and the game crashed after I lost all my lives.
- game no longer crash after Game Over - electric gates hitbox are fixed and vertical ones don't turn into horizontals - lifes and coins don't reapear after death - the ground doesn't rise for nothin (better looking transitions) - more readable highscore list - some misplacements are corrected - very small changes
I love the idea with moving tiles that create different maps, and the idea of main menu where you need to step on the option to activate it. A little big buggy but fun.
Great idea. Nice realisation :) In fact I've got 3 ideas for the LD and the one of keeping the same board with changing was one of theme! You made it well! And give me the wish to explore this mechanic!
Collision detection is a bit off. I find myself going up to grab a coin and then moving right and I'm stuck in the wall having to move downwards then right.
I like the aesthetics of the level design, although I think there could be a bit more contrast between the walls and the floor. I was frustrated by the fact that you can't just quit by pressing Escape or Alt+F4, especially since the game defaults to fullscreen, I hit Ctrl+Alt+Del and went into the task manager to kill the game. Level design is great. Could use some work on collision detection (which I know is really hard to get right) and when you're luring a robot into a lightning gate, it seems like mostly luck rather than skill if they make it through the gate, which is annoying. Overall, a cool game!
if you press escape, you're directly in the main room where you just have to step on the exit bouton... Alternatively you can press Alt+Enter (like any other game) or F to toggle off fullscreen.
Comments36
Ran into a few glitches when I respawned after I died (enemies spawned outside the map/instantly exploded.) Also, it's pretty easy to get stuck on walls.
http://www.filedropper.com/amazeinc1210
http://www.filedropper.com/amazeinc1220
Like i said, i didn't have time to polish it but maybe one day, if you guys like it !
Diagonal movement would be nice.
I enjoyed enticing the robots to walk into the gates.
There were a few bugs: getting stuck on walls/corners, getting fried by the electric gates when you go past them(not touching them) and the game crashed after I lost all my lives.
- electric gates hitbox are fixed and vertical ones don't turn into horizontals
- lifes and coins don't reapear after death
- the ground doesn't rise for nothin (better looking transitions)
- more readable highscore list
- some misplacements are corrected
- very small changes
Well made!