Ahoy!

Overall★★★★★★★★★★2.15
Fun★★★★★★★★★★2.05
Innovation★★★★★★★★★★1.89
Graphics★★★★★★★★★★1.95
Humor★★★★★★★★★★2.35
Mood★★★★★★★★★★2.47
Coolness★★★★★★★★★★26%
EDIT: Remember, it's R to restart

Hey all. This my game Ahoy! I was planning to submit it under the compo rules, but I had to study for a test, and decided to just submit it today. It's under Jam rules now, so I guess I should've taken advantage of the Jam limitations. :/

I know the game doesn't fit well with the theme. Originally, I chose to make the game about an adventure in one screen. I wanted to evoke a feeling of surprise of the depth of the adventure that happened all in one screen. Of course, evoking feelings is hard with game design, and I got stuck on too many little mechanics and glitches.

Anyways, the game is pretty simple. It's a game where you have to dodge pirates in order to reach the "Island of Angels". (which is actually a huge X because I was using programmer art, and never switched to real art because studying for my test took more time than expected) (I hope i did well on my test :O) Use the compass to lead you to the island.

The game was made in game maker, and was my first game in game maker, although ive made a few other games in other engines. I think that it's a decent game for a few minutes, but I seem to have a lack of imagination, as most of my games are more or less the same.

screenshot

Comments9

Mossy Frog
Mossy Frog8 Dec 2014, 12:10
Good entry :) I liked the movement, felt like actauly floating around on the sea. You might want to try add a restart button when your killed so you don't have to close and re-open it. There should be a way in game maker to make the background of your sprites transparent so you don't get that white box. Overall good job :)
Impmasterauthor8 Dec 2014, 13:00
Oh sorry, I forgot to write that R is how to restart. Also, thanks about the movement, I spent way too much time working on that.
PlasterPhantom10 Dec 2014, 11:04
The game wasn't really that much fun, but I guess for a first entry it was pretty good. Keep trying to create games and you'll become better and better!
Kuality Games12 Dec 2014, 21:10
still very interesting gameplay, eventhough I didn't play for long I did have fun. Goodjob!
Franklin's Ghost
Franklin's Ghost14 Dec 2014, 03:17
Liked the way you were able to use the compass to navigate to the goal and with some great art this would be a nice start to a speed pirating treasure hunt game, understandable you didn't get time though because of the studying for test.
VDZ
VDZ22 Dec 2014, 18:57
Though I occasionally see people I've given 1-star ratings in the past go on to make 4- or 5-star-worthy entries, it's rare to see the opposite happening. Normally I'd offer some constructive criticism in this comment, but I'm pretty sure you already have a good idea of what's wrong with this game.
Impmasterauthor26 Dec 2014, 15:11
Yeah I know what's wrong with the game. I'm a little confused by your comment though. Did you mean that my previous games were 4 or 5 star entries, and this is a one?
VDZ
VDZ27 Dec 2014, 09:13
I haven't played your other games, but your LD27 entry '10 Squared' got a solid 5 from me. I was looking through my previous votes to see if there's any creators whose new games I should check out, so yeah, I was a bit disappointed here. This game got a 1 due to simply not being any fun in any way.
Impmasterauthor27 Dec 2014, 13:20
Yeah I spent a lot more time learning how to code in Game Maker than making the game I wanted to. It's nice to know people liked my other game though! <3

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