Aketa
OS/X and OUYA versions coming soon.
Aketa has been trapped in a maze for as long as she can remember. It is cold, lonely, and frequently changes. But one day she finds an orb, a symbol of hope.
Features a killer credits song.
Aketa has been trapped in a maze for as long as she can remember. It is cold, lonely, and frequently changes. But one day she finds an orb, a symbol of hope.
Features a killer credits song.
Comments18

MrBadIvan9 Dec 2014, 16:01
Can't download Windows version. Error 522

Submundo Games9 Dec 2014, 16:28
awesome!!!
BtheDestroyer9 Dec 2014, 16:33
I don't think it was floaty and that the physics were pretty solid. Too many people think that platformers need advanced physics engines when the original, simple games are still so popular.
I don't love the idea of "impossible" jumps though so the one block large opening that you have to jump into was a bit irksome. Other than that, great game.
I don't love the idea of "impossible" jumps though so the one block large opening that you have to jump into was a bit irksome. Other than that, great game.
Madball9 Dec 2014, 16:33
Wow! I'm speechless! The song turned out perfect! And music was also cool and fitting.
Aketa's hair is too polygonal, though. It's like a solid orange triangle on her head.
Aketa's hair is too polygonal, though. It's like a solid orange triangle on her head.

MechanicMoon9 Dec 2014, 16:33
Wonderful game. I like the music, sounds and gameplay. I love the constant comments of Aketa and the theme is used very well ¡Good job!
Sharky9 Dec 2014, 16:34
After you get the orb you can't get down without dieing, there needs to be a step you can jump down to. Also in game it needs to tell you how to wake up and to hold space to jump higher

cyrus9 Dec 2014, 16:37
Great use of the theme. Really liked the level design, even though I had to try many times on the last level. Well-polished!
naufr4g09 Dec 2014, 16:40
I like how you read the idea of "entire game on a screen". I like graphics, changing music. I also think the game is very fun. :)
I don't like how player jumps.. :(
I don't like how player jumps.. :(
yokcos7009 Dec 2014, 16:42
Good fun. Not a great fan of the constant fall/jump speed or the visual style, but the level design I dare say is sublime. Music's pretty great too.
Boracho11 Dec 2014, 14:14
was a fun game. Bit frustrating, but that's how I like my platformers. art leaves a little to be desired and the music's a bit bland but nothing game breaking. also a nice subtle use of the theme. good stuff!

HuntTheWumpus11 Dec 2014, 15:52
Nice puzzle platformer, controls were a bit slow, but still acceptable. And of course awesome credits screen :D

Jupiter_Hadley12 Dec 2014, 15:36
Really nice use of one screen. I Included it in part 9 of my Ludum Dare 31 compilation video series, if you would like to check it out :) http://youtu.be/08ofw2klihI
EquipeJAM12 Dec 2014, 23:42
Good Job ^^
Victory Garden15 Dec 2014, 02:08
Hmm..... I really liked this (the feel of it, the music especially, the comments from the character while playing), but I felt like the checkpointing was regrettably unforgiving. I'm talking in particular about the game not saving after you pick up the yellow orb-- it doesn't seem fair given the way the rest of the game worked to have the objective change without saving progress. Jumping didn't feel too floaty or anything to me, though. It's a good, hard, fun platformer.
Thank you for the game!
Thank you for the game!

cxsquared17 Dec 2014, 06:48
Really cool idea to fit the theme. The level changes look really cool. Nice work.
Hellequin17 Dec 2014, 20:15
Nice concept! I like how you deal with the theme! Well done!
01rafael29 Dec 2014, 17:43
Reminds me prince of persia xD








Jumping did feel a bit "floaty" (maybe try downwards acceleration rather than a fixed fall-speed?). And the ability to adjust the volume would have been appreciated.
This is a good and fun game. You all can be proud of what you've made this weekend if you ask me.