Alien Harvesting Simulator

Overall★★★★★★★★★★3.09
Fun★★★★★★★★★★3.07
Innovation★★★★★★★★★★2.35
Theme★★★★★★★★★★3.74
Graphics★★★★★★★★★★2.71
Audio★★★★★★★★★★2.83
Humor★★★★★★★★★★2.13
Mood★★★★★★★★★★2.83
Coolness★★★★★★★★★★82%
Tower defense game, where you build walls and turrets to hunt aliens. Built with Phaser.JS

Use your energy wisely. Drag buildings to buy them. Build walls on the low ground to change the path of aliens. Turrets can be built only on the high ground. Enemies change their spawn location, health and speed after every wave.

You can't build walls when aliens are coming, only between waves, this restriction does not apply to towers.

You can't buy more buildings than you have energy.

Good Luck.

Change Log:

Updated instructions from "Drag to build" to "Drag a building to buy" as some players did not know what to drag and could not play this game

There are no bugs in this game, only unintended features.

Comments27

Xenolupus
Xenolupus8 Dec 2014, 04:20
Turrents don't seem to work. It was fun for what it was.
5you
5you8 Dec 2014, 04:20
I really like the wall system and the music.
Mixer
Mixer8 Dec 2014, 04:21
This game looks fun, and runs, but I can't drag anything on! :/ Firefox win 8.
Spacemyname
Spacemyname8 Dec 2014, 04:21
Great take on tower defense! More animations would be nice though
doitle
doitle8 Dec 2014, 04:22
A pretty competent tower defense game in a short development time. I did run into a strange bug where I started placing turrets but they were invisible. They could still shoot I just couldn't see them.
Groydis
Groydis8 Dec 2014, 04:24
Played the best I could, when I would drag turrets out the map they were not showing up. They were still damaging aliens however. Good Work, the rest of the mechanics were working.
karol
karol8 Dec 2014, 04:24
Nice game. At first I tried to drag the turrets by the label instead of the image, and got a bit confused.
Nuclear Napalm8 Dec 2014, 04:25
TD games are rare on Ludum Dare. I'm glad that I've found this one. I like the idea of single level with different routes. Good job!
danielilett8 Dec 2014, 04:26
I found this pretty fun, well done. As far as the tower defense genre goes, I didn't find it too innovative (I know it was made in only 48 hours, but it'd be cool to see something new). It fits the theme well, the graphics were pretty good (the animation on the enemies walking, while basic, was good too), and the music/sound effects were great (the satisfying gunshot sounds D:). Great work!
Matthew Rayfield
Matthew Rayfield8 Dec 2014, 04:27
I think there is a bug where you can drag things onto the tan parts and although they don't show up, they still seem to shoot. I was a little confused by that.

With some polish I can see this being fun!
daviosmash8 Dec 2014, 04:28
Fun game! Very good game for the timeframe.
JamesOfJames8 Dec 2014, 04:40
Pretty cool take on the genre; slick interface for the time limit for sure!
rantt
rantt8 Dec 2014, 19:30
Pretty fun, like already mentioned the I couldn't see the turrets I placed. They still attacked though. I liked it, nice job :)
TheZiggy8 Dec 2014, 20:07
I was unable to drag anything. Nice music though!
FerraWare9 Dec 2014, 01:59
Really cool, needs more of a tutorial though!
floorman
floorman9 Dec 2014, 22:57
Really nice game. Looks good and the music is nice.
BitOfGold
BitOfGold10 Dec 2014, 14:33
A fast-forward button would be nice. A colplete TD game in 48h that's Cool! +1 for using Phaser.
TriSquare11 Dec 2014, 01:12
A fast forward button would of been nice. . . other than that complaint, i really like the tower defense like games
monkeedude121212 Dec 2014, 00:11
Ranges shown don't seem to match the actual ranges of the towers. No bullet visuals? Hard to tell who was damaging what.

Otherwise, good foundations with both the turrets and walling, allowing you to customize what path the AI takes.
maybeimelias12 Dec 2014, 00:14
Wasn't able to play the game :( nice music though. Chrome 39, Mac
Tater_hater13 Dec 2014, 03:18
the objects dont show up on screen, but a good TD game
panda
panda13 Dec 2014, 03:30
Fun game! I enjoyed it :) it's fun to place walls! One suggestion is to make it easier to see which gun fired, and perhaps make the different guns more different than just range? Good use of the theme!
Crosstales15 Dec 2014, 21:50
Good TD game - nicely balanced for an 48h entry!

Very well done!
eforen
eforen18 Dec 2014, 08:52
It was ok but I found my self missing 3 things some way to speed things up when I was just waiting for everything to die, lines or something anything really to tell what tower was hitting what mob, and some kind of grid even just a faint little one in the background.
masterhyjinx18 Dec 2014, 09:48
Well done on getting a tower defense game up and running in such a short amount of time! I liked the interface of just dragging what I wanted to buy onto the field. The enemy spawns could use more variety. All the weapons "fired" in the same way so I didn't actually know if my nuker or howitzer were actually firing. Just doing some on screen representation will bit huge in the feedback loop and player interaction. Plus everyone likes big booms!
ianh
ianh18 Dec 2014, 09:48
I always like tower defense games where you can build walls! It's weird how the towers all shoot in the exact same way. The tower that slows creeps doesn't make as much sense when there's no AOE.
Kabukky25 Dec 2014, 06:15
Great job for such a short time! TD isn't easy to balance so quickly. It's all in the mechanics, you don't need fancy graphics :)

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