This game reminds me of an old DOS games with panic button, like Leisure suit Larry. I like the very creative use of the theme and game itself is very good. Restarting game-in-game every time player uses alt-tab is actually a great idea, as it's builds the frustration as a real boring desk job.
Hahah, I knew someone would take the theme literally. :) Well done, though. It's a pretty fun little game, and the audio goes a long way in making you feel like you're in an office setting.
The game itself is great, being the one that goes meta. but the game inside the game is kind of glitchy. it always stuck between walls, and sometimes touching the enemies doesn't kill you. Also, the boredom meter keeps filling even when i played the game. which make this game hard because the coins only gives so little "non-boredom".
Awesome! I really like it, the combination of a bunch of things make this a really cool little gem.
Loved: > Hearing yourself die in the background as boss walks past, (even if that doesn't make sense) > The clicking to return to work - very cool incidental meshing of control/theme > So minimal :)
Crit: > I would have liked a single unambiguous metric of success - right now you could get bored and quit or fired after X time... It feels disparate. > The jump is a bit off - getting stuck on walls and sometimes being able to wall jump doesn't feel quite right.
The mood is TOO good. I kept getting terrified I would be caught when I would alt-tab and one sound effect would still play from the background. Is it just me or should the boss walk back left sometimes too? Maybe I just missed it. :P
A game on one screen in a game on one screen? Dawg! Very meta! :) Like it very much, the combination of mouse and keyboard controls is great and the coin game feels like one of those early Flash games ^^
This game is very interesting interpretation of "entire game in one screen" and I really LOLed first time playing it. There is some little flaws in the "game" operation, sometimes you stick on the wall and jumping is not that smooth, but the entire game is cool.
It will be better if there is a timer for how long player has stay "alive" in this game, then aiming at a better record could be a reason for me to play again.
Very neat idea! The platformer was a bit too simplistic, and the sticking on the walls felt like a glitch, not a feature. Also it needs some balancing.
Theme 5 stars. The character controls were a little sticky/unresponsive. But otherwise gave me a chuckle. The coins "in-game" affecting your boredom out of game, really great idea.
Hehe, funny idea. Super Jump Fellow controls could need a bit of polishing and some sort of small animation when losing the game would be nice, but other than that it's a nice original concept and well executed. Surprisingly high tension as well, kept me on the edge of my seat as you have to act pretty quickly when the boss arrives. :)
Comments30
I like the very creative use of the theme and game itself is very good. Restarting game-in-game every time player uses alt-tab is actually a great idea, as it's builds the frustration as a real boring desk job.
This game is good, but needs balancing
Loved:
> Hearing yourself die in the background as boss walks past, (even if that doesn't make sense)
> The clicking to return to work - very cool incidental meshing of control/theme
> So minimal :)
Crit:
> I would have liked a single unambiguous metric of success - right now you could get bored and quit or fired after X time... It feels disparate.
> The jump is a bit off - getting stuck on walls and sometimes being able to wall jump doesn't feel quite right.
Rad stuff :)
Like it very much, the combination of mouse and keyboard controls is great and the coin game feels like one of those early Flash games ^^
It will be better if there is a timer for how long player has stay "alive" in this game, then aiming at a better record could be a reason for me to play again.
Also it needs some balancing.
But overall good job :)