Assault Team Giga Omikron are ambushed in a derelict warehouse and have to fight for their lives.
Made in 72 hours.
Original music by JHAS - soundcloud.com/jhas
Font: Minecraftia by Andrew Tyler.
* Higher cover (blue) makes units harder to hit. *
From left to right: Support - Low hit rate. High damage to cover. Assault - Medium hit rate and damage. High Health. Marksman - High hit rate and damage. Low damage to cover. Low health.
Controls: Arrow keys to select Space to execute Esc to cancel
* Post-Deadline changes *
Removed a bug where using "Act as Spotter"-skill would pemanently lower the hitrate and damage of the marksman, resulting in attacks healing enemies and then constantly missed shots.
Added a line break in the "Delayed Attack"-string so that it fits in the screen.
Pretty Reminiscent of XCOM (especially with the miss chances). I got pretty into it once I got used to all the different abilities, congrats on a short fun little game.
I really enjoyed this mechanic - lots of potential for a strategy game. I had a hard time understand at first how the attacking worked and I didn't really get what the blue bar/cover did versus the red health bar.
Great setup, concept, and interface. The music really got me in the mood. All of those options for the heroes got me thinking, but with no access to the numbers, it felt too random (and overpowering) to win. Maybe next time go with simple pips for health.
I like the music in this game, matches the art style nicely. It was hard to tell when the turns were up and when I was supposed to do things...but pretty fun!
As a fan o X-Com I really appreciate the game :) Moody and pixelish take on subject. Mechanics are maybe a bit too hidden in game, but after few plays I think I find out a bit It's nice you added different classes and skills, but it's a pity that enemies are so plain - just simple diversification would add additional layer to strategy - for example order of eliminating :)
Very solid entry, but I wish there was more content. I like how tactical it is, but maybe it needs more balance: conver change guarantees cover bar replenish, and sniper-spotter team is a sure way to win.
Wow really great idea! I would love to see this implemented into a larger game! This is really inspiring. Music fit really well, the artwork (the finished parts) were great. I wished there was more artwork but for the limited time the art you got in was perfectly enough to give a great sense of mood and intensity.I would love to see some animations in the game! I hope you continue to work on this.
Comments33
Good job!
I like it. Sound and graphics are not bad. The gamplay a little too slow and still.
BTW Nice game! Well done!