The game is in the name, Play as a stranded spaceship and fight off enemies. --------------------- Controls Movement - Left and Right Shoot - SpaceBar --------------------- What I Used Engine - Unity3d 4.6 Sound bfxr.com Graphics Blender, Pixen, Photoshop --------------------- Additional Notes This is my first Ludum Dare entry and my 2nd ever completed game. I had a huge amount of fun making this game and participating in the comp. I appreciate all feedback and criticism. Thank you for playing and rating. Have an awesome day!
The game is difficult(not a bad thing in this case), I found my self constantly hitting enter to play again to get more than I did on the last round. Turning is a bit slow and bullets don't continue once they leave the screen unlike the ships.
Need a shield or something, I died within a couple of seconds each time I played. Once, an enemy literally spawned directly in front of me and was unavoidable.
Decent game. Nice graphics but the game play was a bit off. It's hard to control the ship and sometimes just dumb luck would result in getting me killed really early in the game.
Very difficult to control. Hard to hit the enemies. This is partially just part of the game, though, so it's not that big a criticism, but it does seem to be a bit difficult. Nice graphics, though.
Given it's insta-death if you collide with an enemy i think the controls need to be MUCH tighter. Same issue as other in that it seems my bullets didn't do much. Awesome for your second game, but i think more time should have been spent on play testing the controls.
Thanks everyone for the feedback, it is all very constructive and much appreciated;
-regarding the controls. My original idea was to have the game feeling like a dog fight in space, this got lost a little bit along the way. I never play tested it with anyone else so the handling was something I got really use to. Whilst the handling is what I want, that doesn't make it right. First and foremost a game thats controls are accessible to players is what I want (and some would argue, what is right).
-regarding quick deaths. Yep, I fucked up enemy spawns. If you fly over an enemy when it spawns, your ships collide and well thats that.
I will do a Post Mortem on the game in the next few days, I learned a lot making it and the feedback has taught me a lot more.
I should of probably mentioned some where that pressing return on the game over screen will restart the game. Oh and the little white icon in the bottom left corner does mute audio.
I found this a little frustrating: 1) I've died many times just entering the battle zone and instantly bumping into spawning enemy ship. It seems that a ship is on the center right every time I enter. 2) Needs better maneuverability. 100% of my deaths are jump bumping into enemies, not from bullets. 3) Bullets are dumb as well. I'd suggest lowering the fire rate but raising damage significantly. I can't feel if I'm damaging enemies, so some feedback would be good.
Otherwise it's a good start, good luck with the future projects!
Good game! The start confused me: Because the mother ship moves to the left, it looks like the screen is moving right, and then suddenly I "jump" out of the right side of the screen. Also, I kept on dying outside the screen, because there were enemies there - so at first I thought the border of the screen kills me.
But it's fun and plays well - which is the most important part!
Gameplay needs some adjustments. Sometime you die with random enemy spawning right in front of your face. Also, the ship turns too slow to make any ability that player have useful. I liked the graphics style.
"Typical" doesn't really fit this original take on space battle. What is nice about this game is that you also incorporated a gravitational interaction between ships. You ranked high in Innovation from me.. nice game!
Comments48
Nice game! Could have used more enemies to shoot with all the bullets though. pew pew!
But I actually like the idea of having a game where you run circles around the enemies. Very dog-fight like.
Like what you did with mixing in of a 3D background.
Music was a bit repetitive.
Overall a nice little game!
Nice graphics, though.
GG to finish your first ld game.
It's hard to kill the enemies and unfortunately way to easy to get killed.
-regarding the controls. My original idea was to have the game feeling like a dog fight in space, this got lost a little bit along the way. I never play tested it with anyone else so the handling was something I got really use to. Whilst the handling is what I want, that doesn't make it right. First and foremost a game thats controls are accessible to players is what I want (and some would argue, what is right).
-regarding quick deaths. Yep, I fucked up enemy spawns. If you fly over an enemy when it spawns, your ships collide and well thats that.
I will do a Post Mortem on the game in the next few days, I learned a lot making it and the feedback has taught me a lot more.
I should of probably mentioned some where that pressing return on the game over screen will restart the game. Oh and the little white icon in the bottom left corner does mute audio.
1) I've died many times just entering the battle zone and instantly bumping into spawning enemy ship. It seems that a ship is on the center right every time I enter.
2) Needs better maneuverability. 100% of my deaths are jump bumping into enemies, not from bullets.
3) Bullets are dumb as well. I'd suggest lowering the fire rate but raising damage significantly. I can't feel if I'm damaging enemies, so some feedback would be good.
Otherwise it's a good start, good luck with the future projects!
My wife did a "Mum plays..." of this: http://youtu.be/-__rTAMlHag
The start remind me to star force!
Second time I tried, I crashed at the first enemy, hahaha.
The start confused me: Because the mother ship moves to the left, it looks like the screen is moving right, and then suddenly I "jump" out of the right side of the screen.
Also, I kept on dying outside the screen, because there were enemies there - so at first I thought the border of the screen kills me.
But it's fun and plays well - which is the most important part!
I like the fact that you can't control your speed, it makes it a lot more tense, and keeps the controls super-simple.
Good job! :)