i like the game in concept but struggled with knowing exactly what to do, I agree with @wevel, everything seemed a bit to fast so i didn't have enough time to actually plan what i was doing i just pressed keys till i died.
Decent game, but you should probably use smooth movements instead of a discrete grid (or make the grid bigger). It was hard to tell how objects were moving, and mostly it just looked like they were randomly teleporting around.
The randomly re-spawning makes this less of a game and more of pure change - hold left arrow and hope for the best. Maybe a bigger play board and some very simple AI would have been more fun?
Yeah sorry the fact that the enemies move around seemingly randomly meant that there wasn't much of a challenge there.
Well done for getting it finished and released though! I think the main improvement needed to take this to the next level would be adding some predictable movement to the enemies
The game concept works, but I will echo other commenters in that the enemy movement made it impossible to really strategize. A good first attempt at the compo though, and I like the look of the board.
I liked the look and feel of the game. Very retro :D I even liked the speed it plays at. However the random movement can be a bit tedious at times. Adding an AI of some sort or even a pattern based movement for the enemy would have been sweet.
Got 300 points :) Liked the game. Only thing I found confusing: Are the dots all moving randomly? Would be better if you could predict better where the dot's are going to.
Kind of a neat mood to the game, sort of vectory and minimalistic. I couldn't really figure out what I was meant to be doing though, since everything moves randomly and instantly its pretty hard to actually avoid stuff. Could be good with a bit more work though.
Wasnt sure what I was doing, but I got a high score! I Included it in part 7 of my Ludum Dare 31 compilation video series, if you would like to check it out :) http://youtu.be/bpNoFf0QyBM
The concept was really cool but the game play seemed a bit random. I really wish I could have understood what was going on a little better so I could have moved with more purpose.
The inability to plan enemy movement ahead of time made it difficult/impossible to plan my own movement. This was kind of frustrating and hampered an otherwise nice idea,
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Its a nice concept though ^^
Well done for getting it finished and released though! I think the main improvement needed to take this to the next level would be adding some predictable movement to the enemies
Good for a first time compo man!