Avoid Rage is a minimal reflex game where you must avoid enemies coming at you from opposing tracks.
Control with arrow keys or WASD. M to mute.
HTML and CSS handle the rendering of the game, minus one texture overlay image. Music was made with Fruity Loops. Sound effects were made with as3sfxr. I used Howler.js and Modernizr.js for miscellaneous help.
It's a neat little game with a very polished look. I like it! It would be great to add a little variation to the game, a powerup or event in an interval maybe?
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voxel8 Dec 2014, 08:41
Lighting the populated tracks is a really nice touch! Music is pretty nice too :)
Great game - very playable. Good polish as well. I loved the changing colors.
One critique - the horizontal / vertical lines light up pretty slowly, so you can't really use them as a tool to avoid the blocks. It might be cool if they lit up immediately so you could watch them instead of the blocks?
I really enjoyed this game! The whole package is really cleanly put together and everything works great. My favorite thing is how the squares change to white when they are no longer a threat so you can distinguish them in your periphery. Great job on polishing up a simple idea and making it feel really nice. My score was 114.
Simple game, but really well done. I Included it in part 4 of my Ludum Dare 31 compilation video series, if you would like to check it out :) http://youtu.be/Kdfz6b6_ebE
this is simple and to the point, but by no means did I find it simplistic. I could play this for hours! I'd be twice as motivated if there were a separate game state which is influenced by how well I do. Like, idk, a trophy list or collectible ASCII art for each level I clear, that I can view in a gallery later.
Hi there. Like the idea and presentation. Couldn't play it though, was really bad. 25 best ;( Not sure if it is always possible to continue, ie. avoid dead-ends, or whether I'm just bad. Good job!
@indigofiz I agree, if I had more time to work on it, I definitely would have added in some sort of secondary goal. Perhaps having to collect an item to advance the difficulty.
@rjhunter Ha yeah, it all just ramps up pretty fast at one pace. I would love to learn more about the web audio API so that I can sync gameplay to music reliably. One day!
@stephenhaney That's a really good point about the speed of the light animation. Right now, they are basically just aesthetic. I didn't even consider that they could be used for gameplay help.
@Christina Antoinette Neofotistou Badges, so good, so addicting... Maybe one day ;)
@mrexcessive When I first started coding, I had the intention of doing some sort of check for the player being in impossible situations, and avoiding that. But, I didn't have enough time to code it and honestly, I still don't know how I'd go about it with my limited logic ;)
Very slick indeed - you should give extra points for moving to the beat because I was trying to make my own drummer with my square character. I got to 93.
Exactly what I love to see from a Ludum Dare game. An extremely simple but ingenious mechanic and a bucket load of style and substance. Color changing is gorgeous and the mechanic feels like a gamified PIN number entry! Gotta perfect my micro skillz
Fun in a simple idea! This game is really well done, congratulation! You have done a good job, nice graphic, well suited music and enjoayable gameplay! Well done!
simple and fun (even it's a little repetitive) The only thing you can add is an High score screen (most challenging than post score in comment...) (and: 75!)
Really great idea and execution! Was there any intelligence built into the thing to make sure there're impossible situations?
Would be quite difficult to convert to touch, the directional precision controls are hard to get right without haptic. But it's still a fantastic idea :)
Neat idea - a lot of fun to play, and pretty addictive, although it throws few, if any, punches. I managed 130. Perhaps add some weird effects that occur at set intervals, for example increase speed for 10 seconds, add a delay to movement, "confuse" movement, etc to make it harder.
Awesome idea! Music fits nicely, I felt like I wanted to move to the beat somehow? Kinda like Crypt of the necrodancer! But still, nicely polished and rounded game !
Nice. Difficultly was a bit much for me to really get into. There is also no real positive feedback. Sometimes the death scared the crap out of me.
Having said that.. I did enjoy it for a little bit and the eye candy is wonderful. The music is also energetic and catchy. I like your idea (in the article you wrote) of having them pulse with the music. Maybe it could work!
More interesting difficulty instead of linear sounds nice too. Additionally, you could probably do without sending enemies down the center for the first 2-3 moves?
Simplicity and general polish remind me of atomicle from ld29.
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Gwilym14 Dec 2014, 13:21
Yay, got 125. Everything is so polished, really nice game :D
Dude! did you play my game? it has the same concept! i swear that i just saw yours in a post in the blog, i never saw it before.. obviously you don't have to believe me, but if you believe in science, this is awesome!
I did some things different, but a lot of stuff is practically the same. So weird! Its a great game though, sorry to make one so similar, it was not my intention.
Very good game. Concept is simple but yet interesting, same for realization. I like how you managed collisions, it's really tolerant and never seems unfair. That's a really good point in those kind of game.
Very good game. Concept is simple but yet interesting, same for realization. I like how you managed collisions, it's really tolerant and never seems unfair. That's a really good point in those kind of game. 5/5
Brilliantly simple design. Good music. I can't play these types of games long because I know I'll end up throwing something at some point. Excellent work.
Really great concept, simple, fun, clean and right up my alley. I could see benefiting from some super hexagony screen warps and rolls in the future :) Great job! Thanks!
Great! I like this. Is everything random? It never start the same
I think it would feel better if there was a real connexion between music and what we see on screen, but.. you know, that's a compo! And music is cool though
Great job on this one, lot of cool details like destoying the cube when they're gone, and on the way you die in the game.
Simple yet really addictive game, graphics are very effective in a minimal style and the music is so damn catchy! Would probably like some sort of visual effects like flashes and screen shaking to effect reach with game play.
So great. The quick restart, the two ways you communicate incoming danger, the pulsing motivating music, the refreshing colour palate, there's so much to like here. But some swipe controls on it and call it done!
Comments95
I could do with some "punctuation" in the game's pacing -- maybe a burst of harder (faster/more) enemies during a song's chorus or something.
Top effort!
One critique - the horizontal / vertical lines light up pretty slowly, so you can't really use them as a tool to avoid the blocks. It might be cool if they lit up immediately so you could watch them instead of the blocks?
In any case, great game. Really enjoyed it!
Kudos, thanks for making it!!
@rjhunter Ha yeah, it all just ramps up pretty fast at one pace. I would love to learn more about the web audio API so that I can sync gameplay to music reliably. One day!
@stephenhaney That's a really good point about the speed of the light animation. Right now, they are basically just aesthetic. I didn't even consider that they could be used for gameplay help.
@Jupiter_Hadley Thanks for the include, much appreciated!
@Christina Antoinette Neofotistou Badges, so good, so addicting... Maybe one day ;)
@mrexcessive When I first started coding, I had the intention of doing some sort of check for the player being in impossible situations, and avoiding that. But, I didn't have enough time to code it and honestly, I still don't know how I'd go about it with my limited logic ;)
I got to 93.
I loved the effects; the glowing mines, squares turning white after they pass.
my high score is 167.
there is one problem; you cant really avoid the rage :P
Great job, man!
This is the game I wish I'd made. So elegantly simple but so immediately fun.
This game is really well done, congratulation!
You have done a good job, nice graphic, well suited music and enjoayable gameplay!
Well done!
Using only html might greatly limit you if you want to add special effetcs, etc. in a future version though.
The only thing you can add is an High score screen (most challenging than post score in comment...)
(and: 75!)
Would be quite difficult to convert to touch, the directional precision controls are hard to get right without haptic. But it's still a fantastic idea :)
Best score here is 105.
I began to play with a lot of pressure :^)
The collision should probably be most intense.
Having said that.. I did enjoy it for a little bit and the eye candy is wonderful. The music is also energetic and catchy. I like your idea (in the article you wrote) of having them pulse with the music. Maybe it could work!
More interesting difficulty instead of linear sounds nice too. Additionally, you could probably do without sending enemies down the center for the first 2-3 moves?
Simplicity and general polish remind me of atomicle from ld29.
I did some things different, but a lot of stuff is practically the same. So weird! Its a great game though, sorry to make one so similar, it was not my intention.
Awesome entry.
Super game, I love how you polished it, and you used the theme so well!
I want a mobile port! It would be amazing to play on my phone! *_*
One of the best LD Games so far! :)
Very cool music!
Well made!
Great job! Thanks!
Is everything random? It never start the same
I think it would feel better if there was a real connexion between music and what we see on screen, but.. you know, that's a compo! And music is cool though
Great job on this one, lot of cool details like destoying the cube when they're gone, and on the way you die in the game.
Good job
I feel like it should get harder a bit faster. Nice work though!
Although difficulty increases to fast IMO. Player dies to often. It would be more addictive if average play time was longer.
Also leaderboards are a MUST for games like that. I would definetely play longer if I had someone to compete with.
Also I dont know what engine is this and what are its options but 60fps gameplay would be awesome.