Bathyal Commodore

Overall★★★★★★★★★★3.56
Fun★★★★★★★★★★2.68
Innovation★★★★★★★★★★3.95
Theme★★★★★★★★★★4.36
Graphics★★★★★★★★★★3.78
Audio★★★★★★★★★★3.59
Humor★★★★★★★★★★2.44
Mood★★★★★★★★★★3.64
Coolness★★★★★★★★★★71%
Brace yourselves, the new generation of simulators is coming!

Be prepared for a dive in the deepest trenches of the ocean, a pitch black hostile environment where your skills will be put to the test.

Can you survive?

Update 12/09

- Firefox compatibility
- Partial IE compatibility (no sound)
- Fixed elements spawning out of boundaries
- Fixed invincible enemies

screenshot

Comments27

Blue Thumbs Gaming
Blue Thumbs Gaming9 Dec 2014, 08:33
Nice concept! I was really on the edge while playing this.
-Steffen
Windmill Games9 Dec 2014, 16:00
Interesting take on the theme, very unique idea and well executed. Graphics are very nice as well :)
Johan Blade
Johan Blade9 Dec 2014, 16:09
Great concept, would have liked objects to fade away a little slower but thats the only problem I had with it.
UrbanLogicGames
UrbanLogicGames9 Dec 2014, 16:27
Very atmospheric, great sound design! I found the coordinate system a little hard to reconcile with the sonar and compass, but I probably just need a bit of practice.
vortex9 Dec 2014, 16:58
Amazing concept, but very hard to controll... You did not get a real sense of motion, but I know that a sonar doesn't update instantly, so it was not really avoidable
Elena Gavrilova
Elena Gavrilova9 Dec 2014, 17:00
Nice graphic and sound - very atmospheric. Hard to understand what to do especially when screen shows you icons you don't see on map
InHelli9 Dec 2014, 17:01
Caution is very interesting, you can lose a lot of time :))
ajopart
ajopart10 Dec 2014, 08:46
Perfect entry. Nice game
Phask
Phask10 Dec 2014, 08:54
The atmosphere of the game is awesome! Good work.
ChaosCult10 Dec 2014, 10:35
Nice, but really hard!
bitserum10 Dec 2014, 10:41
I really the idea, and the mood you set. Game play is a little confusing. Probably because sonar is a bit slow its hard to follow.
Good job.
Threstle10 Dec 2014, 10:41
I really like the artstyle, and overall, the game feels ultra polished and professional. Nice job ! The radar screen might be a little messy, it's hard to really control your submarine. Great entry nonetheless ! ;)
01rafael10 Dec 2014, 13:17
Great concept of controls implementation. The gameplay is complicated, though. Maybe, I'm became so casual :)
But, anyway I like this game!
rayman1900
rayman190010 Dec 2014, 13:23
Real cool sub simulator ! I like it !
Aniscool910 Dec 2014, 16:26
Real cool game.... never seen this before :)
ilikescifi
ilikescifi10 Dec 2014, 16:28
Nice one (for us oldies ^^)!
stipple
stipple10 Dec 2014, 16:31
Very interesting game. Well done.
zanenga10 Dec 2014, 19:24
Love the mood! This was great!
PigeonsFromOuterSpace10 Dec 2014, 21:30
really neat idea with the sonar. And it runs without problem in firefox and loads fast so this will definetly help to gather more players :)
EvanEGibbs
EvanEGibbs11 Dec 2014, 07:12
Hah that game was really hard! I like how it just threw you into it and told you to press the buttons. When I hit something it really scared me! The sound design and art are really strong. :)
Quikding
Quikding11 Dec 2014, 23:21
Cool UI, very interactive.
Avant-Marde
Avant-Marde15 Dec 2014, 13:54
Nice concept. I have a game of my own to implement a sonar for, so I might be able to take some inspiration from this!

Unfortunately some inspiration on what not to do, too. This was, as some have pointed out, a bit difficult to control. I never found any of the things the prompt asked me to collect, either.

Graphics and audio were fantastic. And I have to admit I'm a little biased towards anything sonar.

A little bit of a low score on the theme, tho. In practice, it really is a normal game where you're moving around with a "camera" following you, even tho the scene is centered on a non-moving sonar. You're still moving the actual sub around in an open world, constantly finding new obstacles and seeking out items.

Wonderfully clad, wonderful concept. But not entirely what I had hoped for from the screenshots, I suppose. Listening to some of the criticisms posed here, tho, I could definitely see this turn into something rather interesting.
pandamicro
pandamicro19 Dec 2014, 16:08
Nice concept, but hard to figure out how to manipulate the ship more efficiently
Kaijuu
Kaijuu29 Dec 2014, 21:24
Cool idea!

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