Very atmospheric, great sound design! I found the coordinate system a little hard to reconcile with the sonar and compass, but I probably just need a bit of practice.
Amazing concept, but very hard to controll... You did not get a real sense of motion, but I know that a sonar doesn't update instantly, so it was not really avoidable
I really like the artstyle, and overall, the game feels ultra polished and professional. Nice job ! The radar screen might be a little messy, it's hard to really control your submarine. Great entry nonetheless ! ;)
Hah that game was really hard! I like how it just threw you into it and told you to press the buttons. When I hit something it really scared me! The sound design and art are really strong. :)
Nice concept. I have a game of my own to implement a sonar for, so I might be able to take some inspiration from this!
Unfortunately some inspiration on what not to do, too. This was, as some have pointed out, a bit difficult to control. I never found any of the things the prompt asked me to collect, either.
Graphics and audio were fantastic. And I have to admit I'm a little biased towards anything sonar.
A little bit of a low score on the theme, tho. In practice, it really is a normal game where you're moving around with a "camera" following you, even tho the scene is centered on a non-moving sonar. You're still moving the actual sub around in an open world, constantly finding new obstacles and seeking out items.
Wonderfully clad, wonderful concept. But not entirely what I had hoped for from the screenshots, I suppose. Listening to some of the criticisms posed here, tho, I could definitely see this turn into something rather interesting.
-Steffen