EDIT: updated the download to a single runtime executable. I derped and exported the wrong format. All Apologies!
Beamed straight to your (1 screen!) Television! Live from N'Gengulon IV! Survive the galaxies favorite gameshow "Non-Energy Based Entities Dodge the Exploding Boagies!" Make it to the portal to go back to your home planet. If you get hit by a boagie, you explode into non-existence. If you haven't reached the goal by the 1 minute mark, the boagies speed up in their excitement!
BUGS: After ducking, you will get stuck to the ground. Give a jump to unstick yourself.
W - Jump S - Duck A - Left S - Right Backspace - Exit to Title R - Restart ESC - Exit (only works on victory screen and title screen) Wall Jump - When close to a wall (and already in the air), press A or S (as appropriate) to wall jump. Watch out for the autojump on ledges (It's a feature...I swear!)
It seems like a good game, but it really is ruined because the wall jumping doesn't work right. For me, I have to face towards then away from the wall to wall jump, and it is really quite difficult.
I almost rated you low for theme until I got the joke! I actually like the wall jumping, although the movement's a bit sluggish for the precision required. And one-hit-kill is rough!
It's a neat idea, but I feel like this could have been a lot of fun if the controls were tighter. I agree with some of the other comments - the wall jump is frustrating. And for a game where I was asked to use it constantly, it quickly made my whole experience pretty frustrating.
@djk yeah that seems to be the common thread here. I toyed with changing it during production, but decided against it in the end. I should have submitted earlier, I would've had the chance to change it. Live and learn I guess. Either way, I appreciate your taking the time to check it out!.
I really like the story you came up with the back up the game. And your character design is adorable. I would echo the sentiment that the walljump control is really counter-intuitive. I think a more suitable choice would have been to use the jump key to execute the wall jump, rather than having to press the opposite direction. Otherwise executing multiple wall jumps to scale a vertical wall becomes extremely frustrating: there is little forgiveness if you press the opposite direction a little too long. In any case, a nice little platformer.
It took me a while to get the wall jumping controls, but once you actually get that you just have to move in the direction you want to jump it actually feels quite good, so I ended up liking the mechanic :-) A decent game.
Give mine a try, http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=44154