My interpretation of the theme was "Entire Game in One Screen" as in game screen. So I wanted that all game state related and the whole story telling in to one screen fitted. I imagined text information into the world placed. In the post-compo version this is somehow implemented.
For the compo version: Not very much to play, I apologize. Wasted too much time fighting with Unity^^
Controls: WASD, or arrow keys Click or Ctrl to drop bombs
After submission bugfixes: As the commenters said, the explosion is somewhat crucial, so I fixed this for the compo entry. The boxes are now also blocking as intended.
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Stack: - Unity (thanks to LudumDare key) - Sometimes SublimeText3 - Audacity - SmartGit - Git - Gitlab - Github
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Post-Compo: I decided to get rid of all the Unity related Physics, Collisions and Nav, because that only caused problems for me and I only wanted a simple 2D movement anyway. Also I added some levels. Plus: there is music!
Nice attempt, I really like the character animations. I guess you were going for a bomberman-type game? I actually liked the all-white material, not sure if it was done on purpose but I think it has good potential.
Am I missing something, or are the bombs missing explosion effects? Also you can walk through the blocks, which is a bit confusing (played the compo version).
Something like this definitely has potential, but I felt some things about it were off. It took me a while to figure out that I had to click to place bombs, I feel like it should be mapped to a key on the keyboard too, like Space or Enter. On top of that, I couldn't figure out exactly when the bombs were exploding, maybe a particle effect or something visual to show they were exploding would work, rather than just disappearing. The sounds were very quiet too - I had to have my volume turned right up just to hear them, and even then, they sounded a bit weird. However, the character animation was very cute, it gave the blocky character some sense of personality almost with the way it walked. It has potential, with a bit of polish. (I'm of course rating the competition version, not the post-comp). I definitely saw the strong Bomberman influence from it though. A potentially cool entry, but a little off. Still, good work though.
@arzi - Yes indeed, the particlesystem responsible for the explosion effects didn't work in the webplayer for whatever reason. That is fixed in the post compo. Also, blocks are blocking there^^
It's like a bomberman brawl. The idea is good, but it wasn't well executed. As other have said, the explosion fx doesn't work and that's crucial for a game like this. The enemies keep killing themselves and you never die if you run around placing bombs. (rated the compo version)
@el-pepi, you are right - the explosion fx shouldn't be missing. As others have also mentioned that, I decided to fix that bug for the compo entry. Btw: You where always able to kill the enemies with your bombs too; all the bombs have limited range though..
Hi there. Not much to play, it is very simple with some little problems in the mechanics, but has a good felling and has a potential as clone of bomberman .
The post compo version gives a good addition to the official one. Good job.
Really nice entry, the 3D art fitted right into the game (maybe some textures would be nice). Also, I think a bomb-limit would be nice, as you can run around the screen putting bombs, and win instantly :P
Once I realized that you can just hold the mouse button to place the bombs it got really easy... also, it seems the bombs don't blow up each other, maybe if they would it would be harder to just make a trail of bombs. As for the sounds, it's really not that hard to generate some with bfxr, you can usually make a passable one just by clicking on one of the effect names. But good work, I really liked it :)
Very simple game, felt like it needs more stuff though... Blasting enemies on an empty level with just a small range bomb isn't exactly too promising. Other than that, it was enjoyable.
Interesting concept, I can see the reference, would be a fun game when you get it all polished up. I do enjoy trapping the little guys in corners and running away!
With a bit of polish this could be a fun game. Didn't match the theme though. ;)