Interesting concept, good mood and atmosphere, but overall the clicking mechanic isn't very fun or engaging, and can be a distraction from the rest of the story. I found myself reading the dialogue while randomly clicking around the bottom.
Hello mate,i must say it.. you make a very good game x) congratulation.. you got it bro ! :) If you have some 1/2 minutes check my project too x) thanks mate. Have a good night :) or .. i dont know where are you from XD.
I like the idea, and there is probably a very interesting puzzle game in there somewhere. I tended to ignore the story elements while I was trying to craft the correct items to advance the story. Overall though, it's very slick! Love the concept and the art. Be interesting to develop further.
Nicely put together - if anything it's a bit too easy to get caught up in the mechanics and forget to watch the main screen, but it's a great idea, well realised.
Wow, really great experience! It's more like an interactive story than a game. But it was really awesome: and with a really sweet and motivating message!
Wow! Awesome! That was really impressive. The end left me hanging a bit, but the game's very well done! I like how you get this whole story in there using only basic elements.
Really like the concept =D I kept missing the text because I was focusing on what resources I needed to unlock other things, would it break immersion too much to somehow disable clicking during his new thoughts?
At first I thought my decisions on what I was going to invest in were going to make a difference in whether or not I escaped, and got super excited about that. I don't know if you plan to continue on with the game, but I think that'd be an interesting aspect to see if you did =]
Amazing take on the "idle" genre and a good concept! I was glued at it from start to finish :D
At first I didn't realize that the story elements (hanging from the top) were displaying one at a time and so I thought I was missing out something.
Also, I've discovered almost by accident that I could scroll through the "resources panel" on the bottom right with the mouse wheel. At first I thought that it was impossible for me to know how many "thought" units I had.
I recognize that negativity sting anywhere! When you enrage the character, I'm pretty sure that sound is also in the game Deadly Premonition.
Anyhow, this is a really original take on the clicker type game. Good story, very polished and feels like a complete unit. Very impressive for completing in just 48 hours. Great work.
Really loved this. And I mean that. Loved. This. I had a lot of fun playing it. It's an original take on the theme. It has a lot to say about life. I think it's a very well put together title and one of my favorites so far.
This is really wonderful. The presentation is fantastic, and I found it very moving. I occasionally found myself focusing more on clicking the buttons than reading the text above -- maybe if you could only press 1 button at a time, players wouldn't get into the habit of just rapidfire clicking boxes. That's a really minor nitpick in a fantastic game. Great, great work!
Really cool entry! Original take on the mechanics, and quite easy to get into. (Thank you for keeping the "credits" between states :) ) Good work! Thanks.
Awesome mood, awesome sound, awesome pacing. I would have loved requiring even a tiny bit of strategy or skill or thought. But I had a good time even so.
I didn't understand the ending, but everything else was kind of genius. I LOVE IT. You kind of reinvented idle games by inserting a psychological dimension.
----/!\ Spoilers /!\---- The key to understanding what's happening is given by what's written on the TV. The person's in a coma. On the TV are broadcasts some words that are spoken in the room the person's in and leave a mark in their subconscious. The game is the person's path to waking up (stop being imprisonned in their brain). ------------------------
Wow, nicely done. A lot of different scenarios here, kind of reminds me of Drowning in Memories (LD29), but this is a lot more polished. Good use of the theme. I think if you wanted to make something more, making a storyline that made a little more sense than a guy dreaming would be good, but the mechanic is good enough that you could do a lot with it.
Good for a 48h compo :) I liked the mood, and enjoyed a little less the mechanism as I was more focused on clicking than on reading. Feeled more like getting an interactive story than a game where I can make decision (and mistake). The overall is interesting.
J
joppiesaus25 Dec 2014, 10:37
This is deep. How did you manage to do this all in 48 hours? :O The gameplay is more like a story rather than interaction, which is a little boring than me. However, the story is awesome. The mood the game creates fits really well. I don't know what to say. Well done.
That was...interesting. The graphics are great; the gameplay is simple, but effective. i wonder about the 'point' of it all, though...Certainly I'm glad you made it, it's always good to have games that try new stuff like this!
Comments68
Not sure if it's a bug, but thoughts started running on a loop.
@hd_ It's normal, that's what the "Think better" upgrade does :)
If you have some 1/2 minutes check my project too x) thanks mate. Have a good night :) or .. i dont know where are you from XD.
+1 Kudos for falling space invaders!
-Nuiguy
I didn't grasp the story entirely which gave it an additional mysterious feeling...
I kept missing the text because I was focusing on what resources I needed to unlock other things, would it break immersion too much to somehow disable clicking during his new thoughts?
At first I thought my decisions on what I was going to invest in were going to make a difference in whether or not I escaped, and got super excited about that. I don't know if you plan to continue on with the game, but I think that'd be an interesting aspect to see if you did =]
Nice clean art, interesting story. Loved it =]
At first I didn't realize that the story elements (hanging from the top) were displaying one at a time and so I thought I was missing out something.
Also, I've discovered almost by accident that I could scroll through the "resources panel" on the bottom right with the mouse wheel. At first I thought that it was impossible for me to know how many "thought" units I had.
I love how the sound effects become more varied and whimsical as the game progresses.
Anyhow, this is a really original take on the clicker type game. Good story, very polished and feels like a complete unit. Very impressive for completing in just 48 hours. Great work.
Great work, thanks for sharing, and congrats! :)
About the ending, the way I see it:
----/!\ Spoilers /!\----
The key to understanding what's happening is given by what's written on the TV.
The person's in a coma. On the TV are broadcasts some words that are spoken in the room the person's in and leave a mark in their subconscious. The game is the person's path to waking up (stop being imprisonned in their brain).
------------------------
I liked the mood, and enjoyed a little less the mechanism as I was more focused on clicking than on reading.
Feeled more like getting an interactive story than a game where I can make decision (and mistake).
The overall is interesting.
The gameplay is more like a story rather than interaction, which is a little boring than me. However, the story is awesome. The mood the game creates fits really well.
I don't know what to say. Well done.