Cave In

Overall★★★★★★★★★★3.23
Fun★★★★★★★★★★2.79
Innovation★★★★★★★★★★2.90
Theme★★★★★★★★★★3.76
Graphics★★★★★★★★★★3.38
Audio★★★★★★★★★★3.11
Humor★★★★★★★★★★2.05
Mood★★★★★★★★★★2.96
Coolness★★★★★★★★★★50%
A short little game created for the Jam. Dig your way out!

Ended up a lot different than I planned, but that's alright! This was my first LD and I'd barely touched Unity before now.

Everything in the game excluding a few snippets of code were created by me!

(Notably, I used a slightly altered version of prime31's 2D character controller.)

Genres: puzzle

Comments13

D.B.O.NStudios8 Dec 2014, 22:42
Great game tielbyrd! Thoroughly enjoyed it!
apiotrw8 Dec 2014, 23:11
Pretty solid although I think that it would be great if the gameplay was more original. Felt very much like a template for me.
Budi
Budi8 Dec 2014, 23:17
Physics is really awesome. It's great mixture of real collisions and gravity with object unrealistically warping through each other. :) Maybe adding more well-designed objects and few levels and this game would make this game REALLY great.
Digital Night Studio
Digital Night Studio9 Dec 2014, 02:02
Super cute graphics :D I love you for giveing me a great dream in the upcoming night.
NickMakesGames9 Dec 2014, 03:16
a little bit discouraging at first, but very satisfying once you get the hang of it.
March9 Dec 2014, 04:14
That is sweet and cute and really originall.
I haeven't seen something like that.
However it needs some more levels.
Alendro
Alendro9 Dec 2014, 07:11
This is an interesting idea. Great for mobile.
gre
gre12 Dec 2014, 14:06
oh noooo, look this bird is stuck in the debris :'( =D

very cool mood. Nice work done on the character (gfx and audio).
MrShoestore18 Dec 2014, 04:39
Really enjoyed the physics. I like how people are saying "quick little game." I guess was too OCD for this to be quick for me. I had to have everything stacked nicely. haha. I expected the character to not be able to jump as high as it does. I think I would've enjoyed the the challenge of a shorter leap.
pjchardt
pjchardt22 Dec 2014, 04:22
Kudos on learning an engine during a jam! I did notice that I could drag objects so that most of their sprite was outside the wall on the edge of the screen, when I let go the collision resolved the objects out of the screen, which made me able to clear objects out of the level. Just a heads up. Nice work on the game :)
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