Friends, let's grab santa claus' gifts! , Our buddies can kill one enemy, but one enemy also can kill one of our buddy., Select the right buddy to grab santa claus' gifts., Let him go gambled pants!
I had trouble figuring out which character was which, or which countered which. The characters are all fairly similar looking, and the counter graph is difficult to read in a hurry.
At first I didn't understand that you could still change your buddies after you've selected your first, which was a bit confusing. Could've missed something, not sure. Furthermore it's a really interesting concept (: Not exactly my type of game but I could see this work! Could use a bit smoother gameplay. The bacground also feels a bit awkward. Furthermore good job!
I really like the ideas, keep my from stopping play this game. So difficult to win one even when I can remember all of them without checking anymore. Good job
Cool game! Associations are pretty easy to learn. I noticed a little bug - only left bottom parts of buttons react to clicks (around 60% width/height of visual button), so it sometimes irritates to click them few times when you need quickly switch buddy. Anyway, awesome entry :)
Graphics are good, and the game idea is quite cool, but I found it a overwhelming. You should try to add some difficulty progression. When the game starts there should be only one guy coming at once, give the player some time to learn the game before bombarding him with hundreds of enemies. But besides that a very good idea
How does your game fit the theme better then mine? Anyways I love the character art a lot. There isn't much weight to the feedback and the game play isn't very engaging.
This was a really interesting game. I think you should definitely develop this concept post-comp. As you've seen with other comments, definitely work on the controls. With the spawn rate on both side, you need really smooth controls for switching. Clicking the pictures doesn't cut it. I was even saying in my head, "black reindeer, brown yellow, purple santa" and the game was still incredibly difficult. The other option is allowing the player to change the pictures with keyboard and click to spawn the guy. You could still have the same spawn delay as before, but at least the player wouldn't be killed by a spawn occurring while they are switching pictures.
Comments34
Thanks for the game!
And I'm stuck in the loadings...
First time at 88% second time at 83%
Took me a while to understand the concept and it is hard to quickly glance at the graphics to see what beats what. but good
Like the idea.
Nice to see a cocos2d-js game, I'm using the same engine. :)
Unfortunately it seems like I encountered a bug. I was not able to change the unit type in the middle and bottom slot.
The art is nice, but the character types look to similar for my taste.
Nice way to implement game based on paper-rock-scissor ;).
I noticed a little bug - only left bottom parts of buttons react to clicks (around 60% width/height of visual button), so it sometimes irritates to click them few times when you need quickly switch buddy.
Anyway, awesome entry :)
Anyways I love the character art a lot. There isn't much weight to the feedback and the game play isn't very engaging.
Take a look at my game too if you have time :)