I would have played it, it looks interesting, but I don't have a gamepad. I think in the future a keyboard option would greatly increase the number of people able to play the game, even if you think the experience is greatly lessoned.
I can't tell if/when I'm firing with some of the weapons and there's no feedback to show when I'm dealing damage so it's very difficult to tell what's going on.
It would be even better, if you use generic virtual axes in unity, so it would be possible to play with gamepad and keyboard simultaneously. Single player mode would be great too.
Was a bit weird, first try with the Katana, couldn't kill any enemies, second try with the bazooka went better, but when the time limit hit 0, it started going negative and had crazy weird screen effects...not sure if that was on purpose or not. Just now noticing it's local multiplayer. It may have been more fun with another couple people! The controls worked really well though! -CC
this was kinda cool but did not really understand what everthing was and at some point it started lagging really really bad i thing there was a logic loop.
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