Nice little game, though it feels a little repetitive after a while :P You might want to add some animations, both for the player as for the background.
The jump is satisfyingly high. I'd try to make the game more challenging over time -- faster moving platforms, other obstacles, platforms shifting left and right, or other things to that effect. It could also be made clearer on-screen when the player is losing or gaining points.
Surprisingly satisfying when you get into a good flow and the game speeds up, I had fun. Tricky to get back on the girders if you end up at the bottom though.
A very interesting twist on the tower climbing concept. It gets too hard to fast, but otherwise I like it.
I don't think the controls are unresponsive, quite the contrary. But I think the jump hight should be just a little higher, so you can intuitively jump from one side of a platform level to the same, switching the jump direction mid-air. The way it is now you have to time it very precisely. I hadn't played it long enough to know how practise affects this though.
The graphics are simple but effective. If it had a little walk and jump animation I would be completely content with this.
Very hard, very fun. I like the fact you can't die, but I do not enjoy the fact that you're basically trapped on the bottom when you are in the bottom.
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I don't think the controls are unresponsive, quite the contrary. But I think the jump hight should be just a little higher, so you can intuitively jump from one side of a platform level to the same, switching the jump direction mid-air. The way it is now you have to time it very precisely. I hadn't played it long enough to know how practise affects this though.
The graphics are simple but effective. If it had a little walk and jump animation I would be completely content with this.