Your instructions are a little unclear that you have to chain together collisions with fuel containers, and that you'll fall back without them. The mechanic is interesting and surprisingly difficult, but it doesn't really fit the theme of a ship in space? Not unless there's a black hole behind you or something.
Interesting concept, took me a while to understand that it was one of those bouncing infinite upward platformed style games (I don't know watch call them... we called them "the bunny game" style after a version my sister would play for hours all the time after school)
Your instructions and storytelling was superb (something I need to work on haha) I do have one suggestion: make all the text boxes and next buttons in the ams location, it was a little weird that I had to move the mouse and hunt down the next arrow every time (kinda breaks your concentration from the story to: wait? where'd the box move now? Oh! over there, now what was I doing...oh yeah reading)
But this is a minor thing, anyways, hope you continue to work on it. Happy game making!
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After dying the second time the screen went up and down, not sure what was going on there.
Your instructions and storytelling was superb (something I need to work on haha) I do have one suggestion: make all the text boxes and next buttons in the ams location, it was a little weird that I had to move the mouse and hunt down the next arrow every time (kinda breaks your concentration from the story to: wait? where'd the box move now? Oh! over there, now what was I doing...oh yeah reading)
But this is a minor thing, anyways, hope you continue to work on it. Happy game making!