This is a pretty typical tower defense game. I wanted to add an upgrade system to it, but ran out of time. The graphics are more of place holders than anything, but they work.
You basically are in control of defending a valley that is important do defend as it lies between the enemy and your base. If the enemy units get past you, they gain access to your base and you loose a point and some money.
I am sorry to say that there is no end to the resources of this enemy. They will just continue to send their forces trough your position. Defend the beast you can. However, if fail to stop the enemy we will have to let you go and you will get demoted.
Yeah, I am getting the decompression error as well. It is stated in the description. Not sure why, Have recompiled a few times, uploaded a few times. I get no errors playing it locally.
The UI could be improved. It's too many things to click on in order to do simple actions, and moving the mouse back to the sidebar each time and having the prices separate from the item buttons is annoying. Decent game though!
@AlSweigart Yes I totally agree that there is a lot of mouse movement, I noticed that too. If I had time, I would have done a click an area and the menu pops up right there. But didnt have time :)
The game was difficult at first, got easier torwards the end. No sell system to sell those machine guns. The buying system I found a little tedious. Does show some effort into it.
I love tower defence games, they are a pleasure to play, the challenge in this one comes from the lack of balance between cost of items and frequency money is earned. Good Work!
I really loved the "end game" where the game sends more and more units until everything slow down to a crawl, not exactly an intended feature but really fun :)
Well thought out and fully functional tower defense game. The building controls were hard to figure out at first, but then I got the hang of them. Not sure why you have the build a base for the gun first though.
The game could use a bit more style though. Overall decent effort.
There seems to be a bug where the mute button doesn't work. Nice job with the GUI to buy and upgrade things. I never managed to get enough money for even a single anti-tank weapon though, even if I wiped out every enemy unit before the waves of tanks and only built 5-7 towers. Once you start losing money for enemies getting past it seems impossible. Maybe I just missed a trick to get enough for anti-tank weapons.
The beginning was definitely the toughest part. Afterwards I had no real issues. I wish there was a sell system, or if there was I couldnt find it. Good job!
Yep I do. And thanks alvarop. The suggestions you made are most likely going to be implemented as I continue to develop the game :) great suggestions. Like a lot of the other reviews.
works well, gave up after saving about 200k gold though, even though tanks were a solid gray line coming out of the enemy base my defense strategy of "nothing but anti-tank guns all over map" was basicly unbeatable.
nice tower-defense game! I would have liked to be brought right into the 'choose a tower type' after building the base of the tower though. I also would have liked to be able to sell towers. :X wound up having a big tank wave and no anti tank guns for em! Nice entry. :D
Targeting priority seemed weird, letting guys through that I thought I should be able to take out. (Hard to tell, though, without any sort of health indicator.) Other than that, good implementation of a normal tower defense, with a "turret base" idea that I hadn't seen before. Doesn't have the typical selling mechanic that would have been useful to get a anti-tank turret. I wasn't able to get very far, strangely enough, although other people apparently found it easy. Maybe I'm just no good at this genre.
Hi there. Like the basics, but found the balance too tough even from start. Be nice to have a few breaks in enemies and slightly more generous killing... Shame no in-game sound. Good job!
Comments40
5/5 stars.
I really loved the "end game" where the game sends more and more units until everything slow down to a crawl, not exactly an intended feature but really fun :)
The game could use a bit more style though. Overall decent effort.
-AlucardX60
At the end physics engine's limits are passed but in general a good implementation.
http://www.twitch.tv/alucardx60/c/5696615