Ludum Dare #31compo
Cycle
PLEASE, READ BEFORE
YES, I DID IT IN ONE SCREEN. I USED CONSTRUCT2 TO MAKE THIS GAME, AND WORK IN ONE LAYOUT FOR ALL FEATURES. MY MISTAKE WAS TO USE ZOOM EFFECT, I THINK THAT EFFECT IS BETTER FOR MY GAME EVEN DAMAGING THE JAM CONCEPT.
THK U 4 READ, AND CONSIDER IT.
[]'s
----- CONTROLS ------
Use ASDW to move
Space to teleport
Mouse to Aim
Hold left mouse button to Shoot
Click right mouse button to Granades
DONT LET MOUSE OUT OF SCREEN
6 levels + Boss. HF!
YES, I DID IT IN ONE SCREEN. I USED CONSTRUCT2 TO MAKE THIS GAME, AND WORK IN ONE LAYOUT FOR ALL FEATURES. MY MISTAKE WAS TO USE ZOOM EFFECT, I THINK THAT EFFECT IS BETTER FOR MY GAME EVEN DAMAGING THE JAM CONCEPT.
THK U 4 READ, AND CONSIDER IT.
[]'s
----- CONTROLS ------
Use ASDW to move
Space to teleport
Mouse to Aim
Hold left mouse button to Shoot
Click right mouse button to Granades
DONT LET MOUSE OUT OF SCREEN
6 levels + Boss. HF!
Genres: action








Comments48
(Use ASDW to movie - "to movie" ^^)
I always say that I will not participate because it is very exhausting. But here I am in producing games in 48 hours.
Feedback is the most important thing for the designer, I appreciate very much.
It's almost perfect, but a feedback to warn where the mobs will spawn will be better !
Awesome job :D
Things:
-Enemies dont show where they spawn, sometimes i got hit suddenly and couldnt avoid it.
-Teleport is delayed and isnt an effective strategy
Overall an excellent game!
This really got me into the "Just one more level" mood. It also became quite hard as I ran out of bullets.
The only thing I can't rate you well on is the theme, cuz I have no idea how this'd fit in it at all, but other than that, great effort, keep it up, make more fun 'just one more level' games!
- The controls. They were easy to use, felt smooth, and responsive.
- The visuals. Very nice graphics. Not breaking any new ground by making a neon space shooter, but it's a tried and tested style that looks nice.
- The difficulty curve. It was a fun game to play, I didn't become frustrated, and felt like I was able to win so long as I mastered the controls and kiting enemies.
Disliked:
- Enemy spawning. Some indication of when/where would have been nice. Often I felt as though I was being spawned on top of.
- The teleportation mechanic. While I think this is a cool idea, and a good way to set your game apart from others, I don't feel as though the stage or enemies ever made teleportation necessary. Because of this, it just felt like an unnecessary feature.
Overall I enjoyed playing though. Very solid entry. Polished and fun.