Endless maze, remotely inspired from Greek mythology. Guide the sparkling spirit all the way to the exit with the arrow keys.
It's not anywhere close to the original idea but still somewhat playable. It runs fine on Chrome but for unknown reasons (at least to me) it may be sluggish as hell on Firefox.
Code: Rouquemoute Concept + Art: Made Animation: Iloé SFX: Benjamin Bouvrot
I love the level changing animation. seemless. Nice work... Very Brainfxxxing controlls... very funny to see myself failing to switch mental between the directions :D
Cool graphics. The hardest part of the game are the controls. It would be much faster to play if the maze would rotate with you. So you dont have to switch the key controls every now and then. The mazes are not that hard, which I like. The background sound is quite relaxing which fits very good with the game concept. I can imagine to use this game to clear my mind. Unfortunately the controls prevent this.
Nice art, and I love the move to the next level in the same screen. But sometime controls a bit confusing and also lava doesn't look to growth. Great job by the way! Congrats!
Great submission! I agree that rotating the maze or camera with the player would help. If you could be racing against an expanding sun that might be fun too (but I could see why that'd be logistically difficult).
The original idea was indeed to make the central sun/lava expand to add some pressure, but we ran into a big problem: the lava could block some paths as it expands and trap the player inside a portion of the maze. That could have been part of the gameplay of course but it required some clever maze building algorithms to avoid making it too frustrating, and we unfortunately didn't have enough time to dig into that.
As for the weird controls, I agree with most of the comments here that it would have worked better to rotate the maze instead of the player. Ok, let's just pretend that the inverted directions in the bottom part is a gameplay feature :)
And sorry for all Firefox users out there! I am one as well but I used Chrome for coding the game as I liked its javascript debugger better. I stumbled upon the "firefox" issue just before posting the game and tried to find some last minute patch, to no avail :(
Nice engine. The graphics and mood are very good. The current transition between levels makes no justice to how good the core idea is : You should have try a seamless transition : Constantly Zoom in and out depending on player "height" ( = distance to center ) and when and empty zone reach the screen spawn the new level above the first one. More easy to describe than code of course :)
Comments28
awesome game nonetheless :)
Found myself really struggling once I had to use 'upside down' controls, though.
The hardest part of the game are the controls. It would be much faster to play if the maze would rotate with you. So you dont have to switch the key controls every now and then.
The mazes are not that hard, which I like.
The background sound is quite relaxing which fits very good with the game concept. I can imagine to use this game to clear my mind. Unfortunately the controls prevent this.
Overall good game!
Thanks for sharing your game.
The original idea was indeed to make the central sun/lava expand to add some pressure, but we ran into a big problem: the lava could block some paths as it expands and trap the player inside a portion of the maze. That could have been part of the gameplay of course but it required some clever maze building algorithms to avoid making it too frustrating, and we unfortunately didn't have enough time to dig into that.
As for the weird controls, I agree with most of the comments here that it would have worked better to rotate the maze instead of the player. Ok, let's just pretend that the inverted directions in the bottom part is a gameplay feature :)
And sorry for all Firefox users out there! I am one as well but I used Chrome for coding the game as I liked its javascript debugger better. I stumbled upon the "firefox" issue just before posting the game and tried to find some last minute patch, to no avail :(
Constantly Zoom in and out depending on player "height" ( = distance to center ) and when and empty zone reach the screen spawn the new level above the first one.
More easy to describe than code of course :)