Damn, Again Another Top-Down Shooter

by miro662
Overall★★★★★★★★★★2.80
Fun★★★★★★★★★★2.70
Innovation★★★★★★★★★★2.45
Theme★★★★★★★★★★3.20
Graphics★★★★★★★★★★2.25
Audio★★★★★★★★★★1.95
Humor★★★★★★★★★★2.20
Mood★★★★★★★★★★2.60
Coolness★★★★★★★★★★28%
Made by me (miro662) and ucupucu for LD 31 Jam.
LPM to shoot, WASD/arrows to move, scroll or 1-5 to change weapons, B to buy.

screenshot

Comments14

paperweight8 Dec 2014, 18:48
Cool top down counter-strike with frogs(?) and lasers! The doors could be a lot less annoying they're not clearly doors and they're directional (maybe arrows on the floors). Repetitive sound effects can be irritating try lower less sharp tones or adjusting the pitch each time.
miro662author8 Dec 2014, 18:49
you have to kill every monster (at the beginning using a knife)
efux11 Dec 2014, 15:48
The controls are a little bit weird and I had a bug once where it wouldn't let me in the buy zone again (even though I killed all monsters). But otherwise interesting concept.
Asaratha11 Dec 2014, 18:31
Fun game! I enjoyed it more than I expected. The controls are very strange, and the shotgun is a bit OP. Also the sounds seriously hurt my ears so I couldn't play with my headphones on
pixzleone11 Dec 2014, 19:14
There´s a bug you getting trapped in the room before the shop. Cool game though!
reheated11 Dec 2014, 19:35
Fun! And clever interpretation of the theme.
Tosic11 Dec 2014, 19:36
Not bad (I like the shop), not innovative though.
goodbadokay12 Dec 2014, 04:05
Nice idea with the shop
But controls are weird. Why WASD moves it in local coorinates and not world?
Crosstales12 Dec 2014, 21:07
Nice little game, but the controls are imho a bit weird.

Well done!
01rafael14 Dec 2014, 00:15
I really need the side shift to play normally. )
madlee
madlee15 Dec 2014, 07:04
Nice idea! My main issue was with the controls - with top-down shooters like this, its really best if the move controls are _independent_ of the aim controls. Nice work!
rjhunter17 Dec 2014, 01:21
I thought for a while the controls were sideways-WASD. It took a while to realise they were relative to the pointer. Innovative, but confusing.

I think there was a bug in the door opening/closing code -- I kept getting stuck in the room just before the shop :-(

An interesting interpretation of "entire game on one screen"!
b2
b225 Dec 2014, 20:43
A few problems.. Like getting back to the lobby and not geting killed :D

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