Dancing Shadows

Overall★★★★★★★★★★3.03
Fun★★★★★★★★★★2.65
Innovation★★★★★★★★★★3.32
Theme★★★★★★★★★★2.76
Graphics★★★★★★★★★★3.74
Humor★★★★★★★★★★2.60
Mood★★★★★★★★★★3.15
Coolness★★★★★★★★★★53%
Hi Dear Player.

Dancing Shadow is a merge of dance and fight simulator.
Can you imagine how it can be? No? Try so slay the treacherous daimyo, but be careful and try to feel the music, because the Dancing Shadow can allow only two errors.

All you need to control the Dancing Shadow is arrows on you keyboard...
... and sense of rhythm =)

Controlls:
Arrows to control your ninja
space to skip the dialogs

Credits:
Music by these amazing guys: http://www.thekyotoconnection.com/

Lead programmer: Michael Panin( @marsermd )
Programmer and game dsigner: Aleksandr Salynskii([email protected])
Animator: Ivan Mikhov
Artist: Julia Murzich

Comments25

stvr
stvr9 Dec 2014, 04:14
First rhythm-assassin game I've ever seen! Neat concept!
Asaratha9 Dec 2014, 04:15
This game is pretty cool, the graphics/animations seem off, and it wasn't really all that difficult, but a nice idea nonetheless.
Jacksendary9 Dec 2014, 04:15
Very beautiful game, very great experience!
marsermdauthor9 Dec 2014, 04:15
Thank's, guys. We've been working hard, but that was our first game, do it is kind of jittery)
Cat9 Dec 2014, 04:17
Haha, I loved the failure animations! I wish there was more feedback while you were pressing the buttons as to whether or not you were hitting them correctly -- although at the same time it was a little more exciting to watch the action when you weren't sure if you did it right.. so maybe it's ok as is?
SwiftIllusion
SwiftIllusion9 Dec 2014, 04:18
Nice entry :D, like the idea behind it, fun dialog and entertaining to see how the final ninja animation flows, good job :).
rayman1900
rayman19009 Dec 2014, 04:18
Very beautiful art, but it's very very hard to control from the start... do you really expect me to remember all theses inputs in that short amount of time ?
Lacaranian
Lacaranian9 Dec 2014, 04:19
Short, but fantastic art! Wasn't sure exactly when to hit the arrow keys at first, but afterwards it was pretty easy. A few spelling mistakes here and there, but nothing too egregious. Nice job!
JFern9 Dec 2014, 04:22
Concept is cool and I really like the look/art. I don't think there are enough cues for the rhythm and it's difficult to know when to start hitting the arrow keys so I kept failing.
pkenney
pkenney9 Dec 2014, 04:33
The art was beautiful.

I failed the first few times because I wasn't sure where/when I was supposed to input the arrows, but eventually I figured it out. Maybe an indicator would help.
Victory Garden9 Dec 2014, 04:46
Thank you for the game! It's a really innovative setup, which I liked a lot. I had some trouble figuring out just when I was supposed to hit the keys, so some more feedback would have helped with that, but after I figured it out I was really impressed by the amount of effort you put into the graphics and creation of unique scenes. Cool concept.
LukeZaz
LukeZaz9 Dec 2014, 04:48
I couldn't figure out how to actually time the keys, so I was stuck losing repeatedly.
uchiro
uchiro9 Dec 2014, 05:09
The speed at which you need to click on the button creates an atmosphere of rapid elusive ninja.
It is not necessary causality and deceleration.

I'll wait for post-jam.
NoGrapes
NoGrapes9 Dec 2014, 05:20
Very innovative, never seen a rhythm game synced up with cool animations quite like that!
The falling cherry blossoms were beautiful, and the character animations were incredibly detailed.
muramasa
muramasa9 Dec 2014, 10:21
I don't seem to be able to play this game, and I don't know why. I pressed the arrows, used WASD, and never understood exactly if my input was being taken into account. I need a little more feedback, something like in beatmania, where you get "Bad", "Good", "Excellent", to say you how close you were.

Other than that, the game seems pretty good and it's a nice concept.
marsermdauthor9 Dec 2014, 10:40
muramasa, thanks for feedback. Yes, our game lacks user-friendly interface. Unfortunately we didn't managed to finish all our ideas in time. Arrows are the right controlls, but the point is to press right keys as arrow pitures hit the ground.
allurious
allurious9 Dec 2014, 16:04
This is a really neat concept, but it's a little difficult to know when to push the buttons. If you work on it further, I suggest putting a bar that indicates when you're supposed to hit it. (:
marsermdauthor9 Dec 2014, 16:34
Yep, thanks. I've thought about that. The sad thing is that there already is one ;) (( But it doesn't seem to good well. I guess, it should be animated.
ArcturusDeluxe10 Dec 2014, 16:12
Cool idea, mixing DDR rhythm gameplay with a sort of fighting game narrative. I like the graphic style as well. I wish there was more feedback when hitting the buttons, I never know if I'm getting it right. At least a little visual flourish around the actual arrows to indicate a correct key press would have been good. Cool though!
blackmagic11 Dec 2014, 13:10
need more feedback when you do the right thing!
NInjaaaa!
Tipyx
Tipyx11 Dec 2014, 13:12
Very nice to play, and the execution are pleasant to see :D. But where is the zone for arrow keys ? At the white line ?
lase15 Dec 2014, 03:49
This game is awesome! I love the concept. Not entirely on theme though, imo.
DonovanWu
DonovanWu15 Dec 2014, 18:39
One flaw is that when you should hit the arrow and whether you have hit one are not very clearly indicated. Others are good.
I absolutely love the effect of falling cherry blossom petals. It is beautiful! Audio is also very good. The game mechanics also has some innovation in it.
pht59x23 Dec 2014, 08:37
Lovely art, especially the floating pink petals. Character animation is also good.
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