Dauntless

Overall★★★★★★★★★★3.05
Fun★★★★★★★★★★3.03
Innovation★★★★★★★★★★2.49
Theme★★★★★★★★★★3.58
Graphics★★★★★★★★★★2.58
Humor★★★★★★★★★★2.39
Mood★★★★★★★★★★2.36
Coolness★★★★★★★★★★66%
Dauntless is intended to be a Rogue-like game which also draws inspiration from Gauntlet. You begin the game in a room with a special door. What's so special about it, you may ask? It's the only door that will let you out of this dungeon maze! It's also the only door that has been locked! The key is hidden somewhere in the dungeon - find it, bring it back to the door, and escape! (For this version I've made the Key's location known from the start of the game to help make up for the added difficulty of no Armor/Use Items)

Protip: You start with a weapon in your inventory. Equip it with the Use key! (C)

Key Features That Work:
-Dynamic map generation
-Snazzy HUD
-Player Character who can do things! YEAH!
-Functional inventory system
-Dynamically generated Weapons! KYAA~!
-Enemy Monsters who can kill you and be killed by you!
-A working victory condition!

Key Features That Don't Work Yet:
-Destructible Monster Spawners
-Armor! Usable Items!
-Level-Up system
-Traps!
-Variable movement speeds
-Running attacks
-A scrolling message area to tell you what's going on!
-...and More?!

screenshot

Comments19

justinooncx8 Dec 2014, 17:33
Not bad~ I have a soft spot for procedurally generated dungeon crawlers like these. Wish I knew how to do something like that.
SneManden
SneManden8 Dec 2014, 17:33
I really like the concept of a pure text-based game. The interaction with enemies were a little confusing though? Do I automatically attack enemies with the selected weapon? Or did me spamming the "inv use"-key have an effect? If so, why do i swap weapon and attack with the same key?

Overall though, really great contribution :)
oskardevelopment8 Dec 2014, 17:38
Nice retro feeling and cool with the procedural generation. A tad confusing though, took some time before I figured out what was happening.
rd127p778 Dec 2014, 23:57
This game is awesome, really love the use of the theme
nine baobabs
nine baobabs9 Dec 2014, 02:31
Very pretty. Good color choices and nice, soft font rendering. The look reminds me of Brogue which is one of the best looking ascii roguelikes I've seen. I like how you've done a radius of light around the player here.
pvtroswold
pvtroswold9 Dec 2014, 02:39
Nice job! I like the Cave Story-esque weapon scheme :) and simple controls for a Roguelike!
el-pepi
el-pepi9 Dec 2014, 03:29
I enjoyed it. Nice controls, also I love the randomly generated stuff.
That scrolling message thing would be really useful.
bobismijnnaam
bobismijnnaam9 Dec 2014, 18:03
A solid game! The ludum gloves are pretty awesome haha. Controls feel a bit clunky but I'm not a practiced ascii-roguelike player. I like how you implemented the inventory, and the line of sight stuff makes moving around the map look smooth. It's kinda unclear how strong the enemies actually are, and running away is also pretty much impossible xd
Groydis
Groydis10 Dec 2014, 10:39
Not the hugest fan of this genre, But this is a sold game. Good Work.
peterthehe
peterthehe10 Dec 2014, 18:01
Nice old-school feel :) Great game
becker92911 Dec 2014, 00:01
I do like these text-based games. However, I unfortunately wasn't able to figure out how to attack enemies :[

I tried just running into them over and over but I died.

Good job anyway tho ;D
Hempuli
Hempuli11 Dec 2014, 01:35
Pretty bare-bones at the moment, but works really well! I wish I could see some information on the enemies. Found a staff of the master-something (the name went off the screen) which decimated every enemy. Keep working on this :)
wer2chosen
wer2chosen11 Dec 2014, 02:26
Good game, enjoyed it, I like old school and this is real old school! :-}
ZNCatlaw
ZNCatlaw11 Dec 2014, 02:42
Hmm... needs more feedback for sure. At first I was very unsure about how to attack enemies, even though I am familiar with the genre. The inventory system, with equipping, swapping with floor, and holding items in inv is pretty confusing too. Why not have items just jump into your inventory slot, and give players the ability to put them down. Also, a message like "wow, a katana!? Baller!", and "you _*_*DEVASTATE*_*_ the xenomorph for 12 pts of damage" would be nice.

Nice rogue-like implementation though! I mean, with a base like this you could totally go any direction. Have you played any of the 7 day rogue-likes? Possessed, in particular, is a great one. Also Pyramid from, like, LD 26 is amazing.
Hoothoot12 Dec 2014, 12:31
Really enjoyed it! Well done!
OddballDave
OddballDave12 Dec 2014, 12:35
I like simplified roguelikes and this one is well implemented. I'd echo the requests above for more feedback on the players actions. Good stuff.
srakowski
srakowski17 Dec 2014, 04:10
Very nice, classic rogue like. I will probably draw some inspiration as I flesh out my own :). What technique did you use for generating the dungeons?

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