Ludum Dare #31compo
Dimensions
My entry is an attempt to build a light metroidvania style game in a single screen. The screen may be limited, but the world is not!
Mac and Linux versions are provided but untested.
-- Controls --
WASD or Arrow Keys -- Move
Space -- Jump (after collecting powerup)
E -- Throw Rope (after collecting powerup)
Q -- Flip Gravity (after collecting powerup)
Mac and Linux versions are provided but untested.
-- Controls --
WASD or Arrow Keys -- Move
Space -- Jump (after collecting powerup)
E -- Throw Rope (after collecting powerup)
Q -- Flip Gravity (after collecting powerup)






Comments18
I ran into a bug where I jumped on a platform and couldn't jump again, maybe I was stuck in the floor? Also I wasn't sure if there was a way to deal with the shooty guys or if I just had to suck it up and run past them. Jumping on them seemed to kill them but also hurt me?
Also the movement physics were a little bit on the stiff and slow side for my taste. Other than that awesome job though!
Jumping on enemies replenishes your health, but since the sprite changes either way I can understand the confusion.
It is a tad slow... in hindsight, a run button was probably in order. Thanks for the feedback! :)
The platformer controls were "okay" but would definitely benefit from having some acceleration/decceleration and other physics tweaks, but good start.