Dolly
Your very serious and atmospheric game has been interrupted by a rogue camera - don't fall off the screen!
Controls: WASD/Arrow Keys to move, Space to advance text and (and double jump).
Made by Stacia Lowery (@Slaysha), Jessica Hayley (@imjayhay), Matt Barr (@PeculiarMotion), and Brendon Steele (@BrendonSteeleIU).
Controls: WASD/Arrow Keys to move, Space to advance text and (and double jump).
Made by Stacia Lowery (@Slaysha), Jessica Hayley (@imjayhay), Matt Barr (@PeculiarMotion), and Brendon Steele (@BrendonSteeleIU).






Comments57
I liked the textbox too.
@Everyone else: thank you so much! The physics are a bit wonky we know, we wanted to make it less sticky but couldn't get it in the time frame. If it makes you feel better, though, you can pretend it's a shoddily-implemented wall-grab mechanic.
I liked that it changed from the "Limbo-esque" style to something colorized, and with quite some neat art-design. One flaw is the extremely unforgiving checkpoint, haha!
@Everyone: Thanks for all of the awesome feedback guys!
if you have some time also check my project mate x)
And in my opinion that's not a gameplay element. You should have thought about it.
The idea is nice too. Maybe you could've played a little more with the camera movements, to surprise the player.
Awesome ! Would love to play more.
I had to stop though, because the FPS went really low.
Various time I got stuck in a dead-body-pile in a difficult spot :O
Seeing from the serious atmosphere into cardboard, feel like seeing a behind the scene of the few color atmosphere ;).
@everone: Loving the feedback guys, and the honesty.
Visuals are also awesome!
Limbo-style meets Non-Limbo-style