I started to move around and then I change rooms and my mind was blown. That is a cool effect and a good twist for a puzzler platformer. I really enjoyed it.
Wow! This game looks way too hard for my tired brain. I love the concept, though! The only thing that bothers me a little are the switches, because some of them I can't see the effect at once. It's going to be a bit of a pain to figure out which ones I'm better off pressing, and which ones I should ignore! Great idea, flawless execution. Congrats!
Game looked like it would be very challenging, but it turned out to be pretty simple and easy (not that I'm complaining). The background animation is nice. Game is a bit buggy, with not being able to jump at random times being really frustrating. I would have liked to see a bit more with the one screen theme than just sticking the game into a monitor. It's still a working game that could have a lot of potential though, so congrats!
This is really cool. I like the clean art and of course the room switching. I do find that I get lost though. Sometimes I find switches that have been flipped back on. I am not sure if the game restarted or if its a bug.
Thanks for all your comments! I wasn't going to submit for the compo, but the game was pretty decent when it was time to submit - so I did. :)
Pastry: I didn't have time to make switches that control multiple things and doors that only go one way (or a different way depending on which way you came from).
internetspaulicy: The game never restarts! It's one screen. ;) I know, the switches are too sensitive. Might bind that to a key instead...
Very clever puzzle game, I work as a door man during the day so the last thing I ever want to do is open doors while gaming. But I made allowances for this. Great Job!
This is a great implementation of the theme. I like the depth of the different levels in the background, and how the puzzles are clear, but appear confusing. The game appears overwhelming at first glance, but when you start digging in you can see how it is supposed to interact. I wish I knew if there were any secrets I missed, or if something new happens if I open fewer/more doors.
Nice hit on the theme with the screen around the game! Good puzzle concept. I like that you can see the whole world _somehow_ in the background. Useful to decide to see what a button is likely to cause. The many doors remembered me of Monsters Inc. Your brain must have hurt a lot after setting up that complex door world. Too bad, I got lost somewhere. But its definitely fun! The controls are not correct for me: Instead of W/D for Moving it was A/D for me. I would love to hear a door sound when entering. Something like youtube.com/watch?v=k3v37Ac_CvI but self recorded from the doors in your house, or something.
This game looked and was pretty awesome! I really like the whole door mechanism and the buttons. It can get a bit confusing at times with the whole button pressing stuff. Overall a great game. TENOUTTATEEEEN!
May do a low-score run at some point; I did a lot of switching at the beginning to try and figure how things were connected. If there was a pattern I failed to recognize it. Favorite thing? I loved that there was a switch that turned off the sticky. Wasn't expecting that. ;)
A
AnalyticalFun10 Dec 2014, 20:25
This is my first time commenting on a game that was made under 48 hours. Also, I'm not involved in the indie game development scene in any shape and form other than being a consumer of released titles on Humble Bundle, Steam, GoG or Desura. So my opinion may be colored heavily by feature filled experiences.
The initial impression I got of of the game that it was an puzzle or platformer or even both. When I passed through several doors and saw the smooth transition of background and foreground of the game layers of the level it came to me it was a pure puzzle game. Meaning it's reliant on logical solving and no other gameplay mechanics used to create obstacles for the player to overcome.
Solving the puzzle of the game consists of triggering all the switches (except one that is for displaying controls in the lower right corner) as checkpoints and then backtrack to previous parts of the level to gain access to a new door or switch to use where it previously been blocked off. There was never a need to let one or several switches not be triggered in conjunction with each other to have a different effect on the game's level layout and be able to progress.
In my first playthrough I completed the game after passing through doors 110 times. It was mostly due to I couldn't concentrate at moment of playing and went back and forth to different layers of the level. In my second playthough, a day later, I knew the solution and completed the game after going through doors 26 times.
In conclusion I do have to say I enjoyed the experience the game provided. Of the time spent making it (under 48 hours) it succeeded in its goal of providing a simple puzzle game and displaying the theme of having the whole level, so to speak, in one window.
Comments33
Maybe you should have explained the goal at the beginning though, it was not really clear for me until I reached.
Great idea, flawless execution. Congrats!
I wasn't going to submit for the compo, but the game was pretty decent when it was time to submit - so I did. :)
Pastry: I didn't have time to make switches that control multiple things and doors that only go one way (or a different way depending on which way you came from).
internetspaulicy: The game never restarts! It's one screen. ;) I know, the switches are too sensitive. Might bind that to a key instead...
Good puzzle concept. I like that you can see the whole world _somehow_ in the background. Useful to decide to see what a button is likely to cause. The many doors remembered me of Monsters Inc. Your brain must have hurt a lot after setting up that complex door world.
Too bad, I got lost somewhere. But its definitely fun!
The controls are not correct for me: Instead of W/D for Moving it was A/D for me.
I would love to hear a door sound when entering. Something like youtube.com/watch?v=k3v37Ac_CvI but self recorded from the doors in your house, or something.
Great Game!
TENOUTTATEEEEN!
http://i.imgur.com/A3jliFs.png
May do a low-score run at some point; I did a lot of switching at the beginning to try and figure how things were connected. If there was a pattern I failed to recognize it. Favorite thing? I loved that there was a switch that turned off the sticky. Wasn't expecting that. ;)
The initial impression I got of of the game that it was an puzzle or platformer or even both. When I passed through several doors and saw the smooth transition of background and foreground of the game layers of the level it came to me it was a pure puzzle game. Meaning it's reliant on logical solving and no other gameplay mechanics used to create obstacles for the player to overcome.
Solving the puzzle of the game consists of triggering all the switches (except one that is for displaying controls in the lower right corner) as checkpoints and then backtrack to previous parts of the level to gain access to a new door or switch to use where it previously been blocked off. There was never a need to let one or several switches not be triggered in conjunction with each other to have a different effect on the game's level layout and be able to progress.
In my first playthrough I completed the game after passing through doors 110 times. It was mostly due to I couldn't concentrate at moment of playing and went back and forth to different layers of the level. In my second playthough, a day later, I knew the solution and completed the game after going through doors 26 times.
In conclusion I do have to say I enjoyed the experience the game provided. Of the time spent making it (under 48 hours) it succeeded in its goal of providing a simple puzzle game and displaying the theme of having the whole level, so to speak, in one window.